DRJ
Hedonist
Having thought about ths topic, I have to say I changed my mind I think the "problem" was the actually right at first. The reason is: logic.
Why do agricultural nations have higher output? Because they invest more work, more precision more discipline
Having read Trotzki's autobiography lately this was excatly what he described about his childhood in southern russia when he told about the the Wolga - Germans in the aerea who he scetches as the most successfull settlers - with largest herds of sheep around and also the modern machinery etc (1880s!) - they invested more (civwise turns) and thus their output is constantly higher. The +1 food per tile over 4 is already near to OP IMHO, so longer buildtimes for higher output is absolutely justified. Just needs some explanation sentence like (higher efficiency at the cost of longer preperation/higher investment).
Just playing a GEM match as Japan, having picked cultural and scientific /idealistic as first 2 traits and agricultural as third, I noticed that when its effects were starting to kick in the buildtimes really didn't matter that much just anymore - just catch/build a few more workers/gatherers...
Why do agricultural nations have higher output? Because they invest more work, more precision more discipline
Having read Trotzki's autobiography lately this was excatly what he described about his childhood in southern russia when he told about the the Wolga - Germans in the aerea who he scetches as the most successfull settlers - with largest herds of sheep around and also the modern machinery etc (1880s!) - they invested more (civwise turns) and thus their output is constantly higher. The +1 food per tile over 4 is already near to OP IMHO, so longer buildtimes for higher output is absolutely justified. Just needs some explanation sentence like (higher efficiency at the cost of longer preperation/higher investment).
Just playing a GEM match as Japan, having picked cultural and scientific /idealistic as first 2 traits and agricultural as third, I noticed that when its effects were starting to kick in the buildtimes really didn't matter that much just anymore - just catch/build a few more workers/gatherers...