amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Hi everyone! This is amateurgamer! Welcome to the AG's Extended Era Mod. For those wondering, this is basically the combination of the AG's Early Game mod and Late Game Mod along with many other mods I've made. As the title suggests, this mod will add more eras to the game and, due to it being still very early in development, have a lot of things on its to-do-list. Speaking of to-do-list, there's one in the spoiler below for those curious what are in the plans. Before we get there, how about let's talk about the goals of this mod.
The Main goals of this mod are:
There is no particular order to the following:
Reworked Information Era
New Eras after Information Era
Most civilization UA reworked for balance purposes.
All civilization will get a new UB.
New Pantheons and new religious options.
Ancient Era Policy changes.
Medieval Era Policy changes.
Industrial Era Policy changes.
Two new Ideologies and reworked Ideology tenets.
New Victory Conditions (Economic and Religious).
Changed religion mechanics like new religious buildings and changed spreading mechanics.
Inclusion of the More Wonders for VP with Wonders modified for balance purposes
For more information, you can watch the video I made below:
All old mods are subjected to change as the mod is further developed.
AG's Extra Victory Conditions
AG's Ideology
AG's New Beliefs
AG's Pantheon Tweaks
To keep things more organized, I will be doing the following. New Eras after Digital Era and their associated units, buildings, etc will be showcased here. New Eras before Neolithic Era and their associated units, buildings, etc will be showcased here. Other changes will be posted in this thread.
The Main goals of this mod are:
- Add new eras with new technology, units and buildings
- Add one more UB to all the civilizations
- Rework religion and how it's spread
- Rework policies and ideology tenets
- Add new victory conditions
- Include other existing mods to help improve gaming experience
Spoiler To-do-list :
There is no particular order to the following:
Reworked Information Era
New Eras after Information Era
Most civilization UA reworked for balance purposes.
All civilization will get a new UB.
New Pantheons and new religious options.
Ancient Era Policy changes.
Medieval Era Policy changes.
Industrial Era Policy changes.
Two new Ideologies and reworked Ideology tenets.
New Victory Conditions (Economic and Religious).
Changed religion mechanics like new religious buildings and changed spreading mechanics.
Inclusion of the More Wonders for VP with Wonders modified for balance purposes
For more information, you can watch the video I made below:
Spoiler Other AG mods to be implemented :
All old mods are subjected to change as the mod is further developed.
AG's Extra Victory Conditions
AG's Ideology
AG's New Beliefs
AG's Pantheon Tweaks
To keep things more organized, I will be doing the following. New Eras after Digital Era and their associated units, buildings, etc will be showcased here. New Eras before Neolithic Era and their associated units, buildings, etc will be showcased here. Other changes will be posted in this thread.