kettyo
Seeker of Reality
phungus420,
AI doesn't take into account which leader you're playing you're just a human player for them.
AI doesn't take into account which leader you're playing you're just a human player for them.
Good analogy and point.A thread here made me think that checking agressive AI should make the AI percieve the human player as a warmonger. If I click nothing, the AI should treat me like our diplo shows, and how the AI would treat my chosen civ leader. However if I click agressive AI, the AI should see me and go "****" I started next to Monty. It shouldn't get the basic diplo penalty as is done now, but it should be aware I can and do backstab, like how it is aware of this for Monty.
Basically in terms of the intended "friendly" MP game, if I click agressive AI, I think it's reasonable for the AI to assume that I will play any leader in a similar diplomatic fasion as Alex or Monty. If this is not picked, I think it would be wrong for the AI to just go "Human player = not trustworthy"
It looked like the AI sent all its defensive units west (which seemed like this is what it did, because he did launch a couple of attacks and managed to pick off one of my knights,) hoping to crush the beachhead. At the same time, it started cranking out catapults from the cities at the far end of the beachhead. This effort was for naught because I was able to overwhelm the enemy thanks to superior firepower and use of naval transport, but in general this was not a bad strategy for the AI to follow. If he'd been up in tech, this would've been more effective. (And FWIW, he did not have a huge army -- Brennus was stagnating because he'd been isolated from all the other civs for most of the game.)
Good analogy and point.
Wodan
edit: Kettyo, I think he was using Monty as an example... saying that he thinks the AI should react the same way WE do when we start next to, say, Monty (or Alex or Tokugawa etc)
War is still the fastest way to win.
OK sorry my fault then.
I agree but i think AI should handle humans as high threat even without the AggAI option
(continuation from post no 155, just above)
Ok, it's not 425 AD and I still alive
I've just been declared war upon for the tenth time, soon I'll lose count Why do they all pick on me? I'm not the weakest, at least not according to the power graph and there is someone else with a different religion (allthough they don't all know him). I'm actually hoping that the religion of my periodical enemies spreads to my cities, but for some reason all the other religions in the world do spread to my cities but not the state religion of four of my neighbours. I have 3 different religions in my lands and 3 of my 10 cities don't even have a religion. Just bad luck I guess. But I'm not going to switch to another religion than that one or I shall surely be the victim of even more war declarations.
Now, why am I still alive in an emperor level game where the AI seems to think I'm the anti-christ and I need to be destroyed?
The major reason is that they seem to attack with mostly spearmen, some axemen and archers and a few swordsmen. Now, I know, I do have some chariots so a stack of only axemen would not work that well but a stack of 6 spearmen, 2 axemen and 1 swordsman is a bit weird in my opinion. The lack of swordsmen might be related to getting iron relativery recently. But the huge amount of spearmen compared to the axemen is weird.
My guess is that the AI compares the 100% bonus vs mounted to the 50% vs melee and thinks 100% > 50% thus spearmen are better than axemen (apparently the bonus is more important than the 4 vs 5 strength difference). Something simple like that would explain the love for spearmen over axemen. Maybe the code should look at city defenders and realise that mounted troops don't get a defensive bonus and are thus bad city defenders. Therefore spearmen are not needed a lot for city attack duties. The spearmen are clearly chosen as city attackers as they even have the city attack promotion.
The other reason is that while they are building all these units and using them as cannonfodder against my defending city garrison II archers and combat I, shock axemen, I'm also expanding a bit. We're living on a huge world together and there's more than enough space for all of us. But it seems that the AI doesn't realize this and just builds very few settlers compared to the number of units. Now I know, it's the aggressive AI setting, but still some sensible expansion would be good even for the uberaggressive homocidal AI.
I'll play some more tomorrow and see how much longer I will survive the onslaught. I already have 2 great generals from defending and the third one is more than halfway.
The next build will have some changes in when AIs build settlers, which should belp this situation.
-Iustus
I've just been declared war upon for the tenth time, soon I'll lose count Why do they all pick on me? I'm not the weakest, at least not according to the power graph and there is someone else with a different religion (allthough they don't all know him).
I've noticed something similar with this build...top tercile in power but a lot of ganging up on me. My guess was that the AI has been bribing other AIs to go to war against me, based on the timing of the declarations. Is that possible in your case? I found I couldn't bribe anyone to join in on my side, so I've modified my "avoid adopting a religion" diplomatic strategy (which coupled with a strong military used to allow me to avoid wars altogether) to one where I try to adopt the religion of a few hopefully stalwart allies. It seems to have worked out better, but I don't have a very large sample size so it could be coincedence.
Darrell