Here is changes I'm thinking of making to the Aggressive AI setting (on vs off) - Agg refers exclusively to the "Aggressive AI's" game setting and not the presence or otherwise of the aggressive trait.
Things which will be changed from current build:
Agg AI's no longer have a diplo penalty towards humans.
Agg AI's no longer more like to dagger - they'll just dagger harder.
Agg AI's will be less likely to pursue Culture.
Normal AI's will train fewer units, favoring infrastructure more.
Agg AI's will build fewer wonders.
Things which already happen (wont be changed):
Agg AI's will be more likely to crush (full-out war)
Agg AI's will be more likely to declare war just for the hell of it.
Maybes:
Agg AI's will dogpile more and generally be opportunistic swine, while norm AI's will have some sympathy for the dogpile victim (maybe try to equalize things).
I acknowledge that different people want to play the game in different ways and I think that tweaking the aggressive AI setting is the best means for achieving this. Feedback, suggestions and general discussion about AI aggression is welcome here.
Things which will be changed from current build:
Agg AI's no longer have a diplo penalty towards humans.
Agg AI's no longer more like to dagger - they'll just dagger harder.
Agg AI's will be less likely to pursue Culture.
Normal AI's will train fewer units, favoring infrastructure more.
Agg AI's will build fewer wonders.
Things which already happen (wont be changed):
Agg AI's will be more likely to crush (full-out war)
Agg AI's will be more likely to declare war just for the hell of it.
Maybes:
Agg AI's will dogpile more and generally be opportunistic swine, while norm AI's will have some sympathy for the dogpile victim (maybe try to equalize things).
I acknowledge that different people want to play the game in different ways and I think that tweaking the aggressive AI setting is the best means for achieving this. Feedback, suggestions and general discussion about AI aggression is welcome here.