AI aggressiveness

TheVictor

Chieftain
Joined
Jan 19, 2002
Messages
52
Hello everyone,

after a looong break, I want to play some Civ again, huge Earth map, all civs and marathon, Noble. But before wasting time, I wonder if something that bothered me a lot in Vanilla Civ, has been fixed : the aggressiveness of the AI players. Even with "aggressive AI" turned on, they very rarely started wars against each other and me, too.

Apart from being unrealistic ( world peace through the ancient, middle and modern ages?! ) it also makes the game pretty boring. No point in alliances and the game is merely a tech race to the end...

Has that changed considerably in Warlords and 2.08?
 
You just play on to easy dificulty. Play on hurder and AI will be warring. Nothing wrong with AI agressiveness.
 
Or.... just make a custom game and make sure the other civs include Montazuma. He'll attack his aged grandmother if she shows any weakness.....
 
Or.... just make a custom game and make sure the other civs include Montazuma. He'll attack his aged grandmother if she shows any weakness.....

weak aged grandmothers, that's not aggressive. i'm generally pretty peaceful in civ til somebody ticks me off but in civ even i'd attack my own grandmother if she appeared weak. don't tell her i said that.

what makes monty psycho is that if he was dying of cancer, and there was one doctor in the entire world with any chance of curing him, but that doctor had an army that was weaker in numbers than monty's own, monty would not be able to stop himself from attacking him, even if the doctor's army was better trained *giggle*.

how does the earth map, all civs work? is your starting position linked to what civ you are? i've never tried it, but if it does work that way i imagine it might lead to odd behavior, with the same civs being neighbors every time, controlling the same resources every time. maybe that's part of the boredom? or maybe that's not how it works at all.
 
I'm using the Better AI mod and playing on the Warlord level. I get hit hard by the barbarians, and just as I deal with them, a civ declares war on me. This has happened 3 time now. I am using build 2/12 of the Better AI mod.
 
I think I'll go with that BetterAI mod... Does it also take away the AI advantages? Sounds pretty good already. But the AI is not irrational, meaning someone will attack you when you have very good relations for example?

The problem was, that I don't want the AI to kick me around, I just want some action around the globe...

It's a while ago but there was a modified dll somewhere that allowed 24 civs on a map. Then, I modified the map itself and yes, the same civs are neighbours everytime but not always friends so relations change, territories and acquired resources, too so every game is still different.
 
The latest build is particularly peacefull you need the 30th of Jan build this is the most aggressive build.
 
It won't give the my army has 1 more axeman than yours time to die aggresive which is what you seem to be looking for.
 
But is the latest build still more aggressive than the original?

It is more aggressive than the original version due to the fact that the AI is actually smarter. It seems to pick a strategy and stick with it. IF it aims for culture, it will stick to that and you will notice it. If your neighbor is going for domination at higher levels, it sucks because the computer will cut you off and have a gang of cities. It is simply more aggressive by knowing WTH it is doing. Also, I believe the AI will still declare war on it "just because". I have played 3 games now since I got the new version and all 3 games I was at war with more than 1 person by the classical age. Most of which, I didn't declare. It seems I have war declared on me 1-2 times before I ever declare on anyone myself. :crazyeye:
 
Nothing wrong with AI agressiveness.

Are you kidding me? The lack of wars between AI's is precisely why I uninstalled the game. Late game would allways get boring. None of the previous Civ's had this problem. Yes i got warlords, and they did not address that issue.

Btw I used to play on prince and was beating it easy, was ready to move on to monarch, when in my last game, alex who was friendly attacked me for no valid reason. In that game, as in virtually all my other games there were no AI vs AI wars. Firaxis overrated the friendly surplus religion gives. And yes, 2 nations sitting next to each other going through all the ages without a single war is ridiculously unrealistic.

To conclude, I got frankly sick of the anti human bias in the game. No I don't want to install blakes betterAI as its just lame to have to resort to playing a modded version of a game because Firaxis refuses to address this issue. No offense to Blake on this :p
 
From playing Better AI, one thing I've noticed is that on a larger map, there tend to be more wars. The Religions scatter around more and there are simply more nations to cause wars and generate friction.

With Large Map, 9 Civs (the default) and the 2/12 build of Better AI, I'm getting PLENTY of wars (I myself was attacked no less than 7 times by various nations).
 
I think I'll go with that BetterAI mod... Does it also take away the AI advantages? Sounds pretty good already. But the AI is not irrational, meaning someone will attack you when you have very good relations for example?

The problem was, that I don't want the AI to kick me around, I just want some action around the globe...

I have the latest Better AI, not the earlier "super-aggressive" one. And I have some war statistics from my latest geme. Prince level, marathon speed, standard map and 9 civ (2 more than the default).

There was 18 AI vs. AI wars, 3 times AI declared war on me, and I declared war 16 times. First AI vs. AI war started 560 BC, so the mid and late-game was quite warlike.

My ongoing game is even more promising. It's about 1200 AD, and there have already been about 10 AI vs. AI wars, mainly everybody beating weak Isabella, but still. Just when I saved the game, Brennus declared war on me and it looks like I’m going to lose one city before my reinforcements arrives...

I think the trick is choosing a few more civs than is default, so the world is more crowded.

Definitely gaming is more fun with Better AI. For example, my vassal cultural bombarded me and tries to flip cities back (and managed flip one city). A little bit irritating, but definitely more challenging. Lucily I'm jobless at the moment...
:lol:
 
There was 18 AI vs. AI wars, 3 times AI declared war on me, and I declared war 16 times. First AI vs. AI war started 560 BC, so the mid and late-game was quite warlike.

Is it right to assume then that tech and overall development of the AIs is slowed down quite a bit because of the wars? They should be preoccupied instead of researching flight in 1400, right...?

This weekend I am going to have time for Civ and I am looking forward to try out BetterAI.
 
Is it right to assume then that tech and overall development of the AIs is slowed down quite a bit because of the wars? They should be preoccupied instead of researching flight in 1400, right...?

This weekend I am going to have time for Civ and I am looking forward to try out BetterAI.

I'm running the latest build of Better AI and I noticed that the civ's that tended to be tech focused (Ghandi, etc...) were somewhat more peaceful and technologically more advanced than say Mantazuma who is definately more war like and thus more behind on tech.

My last game on Noble, Standard World, is an extreme example of this (definately not the rule), I had just gotten Scientific Method and then was going for Combusion when I noticed:
1. Montezuma did not have Calvary (he still had knights)
2. Mansa Musa (sp?) had mechanized infantry and modern armor. :eek:

I've played quite a few games on this build and haven't seen such a big gap before in technology between different civ's in previous games.

Luckily Mansa Musa (sp?) likes me. I'm going out of my way to keep it that way.
 
Another tip is to set both "aggressive ais" and random personalities, and if your computer can run them, a huge map with a dozen or so civs. This way it's highly likely that at least 3 or 4 leaders will randomly be given either a Monty or an Alex personality, and hence guarantee ai on ai action.

It's quite possible for some games still to be overly peaceful, but then others will be almost non stop war, as it's also quite possible to have 4 or 5 psycho ais in the game, with random personalities switched on. Without this option, you'll often get Gandhi, Cyrus, Mansa and Victoria sitting together on a continent with no wars ever. Random persoanliteis spices things up, and takes away the huge advantage the player has, of knowing just how each ai will react with standard personalities (which also becomes boring)...

As you can see Im quite keen on the random personalities atm :)
 
In my current game ( 2.08 /Noble/ Marathon/ Huge ) I had a tech edge & was staging my army to declare war against Mao( we're both Christian, but I wanted his resources) in the East , when the Jewish Incas on my western border attacked me for no apparent reason. Mao never got involved.

You know what the Incas sent ? A single catapult escorted by a skirmisher!:crazyeye: Needless to say I vassalized them.

Was the A.I. insane? The Incas seemed to be.

Unless Mao hired them when he felt threatened....
Now he's ahead in techs & not sharing.

Is 2.08 that clever? I'm not sure about that, but I'm sure glad I made the upgrade.
 
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