First of all I don't know how the "set ai priority" function works, I've found the AI always goes for the same civics regardless of this value. At first I thought the AI knew how to judge their value but after some experimentation I realized they cant.
Second of all I'm playing in a personally modified version of Thomas' War on Noble difficulty.
So Basically Ive change some of the civics around, made some available earlier because they showed up earlier in history than the game allows for and change the bonus/penalties on one's I feel were poor representations of how the systems actually work in real life. Particularly I didn't like the way this mod represented two of the civics it added Oligarchy under Government and Atheism under religion.
I changed Oligarchy from requiring education to requiring currency, dropped its Upkeep to NONE, swapped its nonsensical +2 health bonus to -2 health, added -2 Happiness in 6 largest cities, add +100% gold production in capitol and left he -25% upgrade cost for units as is. Call me politically bias but polsci students tend to be that way.
I changed Atheism from providing free military units and units gaining +50% xp bonuses inside your cultural boarders which has nothing to do with Atheism to +10% Science production, workshops produce +1 Gold and Hammers and left No State Religion as is.
To Avoid overlapping I modified the +10% science production from Free Religion to +10% cultural production.
However even before I made these changes the AI would always go for Oligarchy as soon as it could acquire it or if starting in a later age selecting it right away even if their favourite civic was another available government civic or their current situation would be aided by having a different government civic, what gives? Checking all 8 AIs on any given Modern Start Huge map they have consistently gone approx Oligarchy 8, Bureaucracy 8, Caste System 4/ Independent Farmers 3/ Slaver 1, State Property 4/ Environmentalism 4, Atheism 8. On the most recent map I started even 3 civs with religious favourite civics and religions in multiple cities have gone Atheism. Now as an Atheist who would rather the world be like that IRL its weird as I don't want that happening in game for variety sake.
Is there any logic to how the AI chooses civics? How exactly does the mechanics of "set ai priority" work? How do leader's "flavours" work mechanically?
Second of all I'm playing in a personally modified version of Thomas' War on Noble difficulty.
So Basically Ive change some of the civics around, made some available earlier because they showed up earlier in history than the game allows for and change the bonus/penalties on one's I feel were poor representations of how the systems actually work in real life. Particularly I didn't like the way this mod represented two of the civics it added Oligarchy under Government and Atheism under religion.
I changed Oligarchy from requiring education to requiring currency, dropped its Upkeep to NONE, swapped its nonsensical +2 health bonus to -2 health, added -2 Happiness in 6 largest cities, add +100% gold production in capitol and left he -25% upgrade cost for units as is. Call me politically bias but polsci students tend to be that way.
I changed Atheism from providing free military units and units gaining +50% xp bonuses inside your cultural boarders which has nothing to do with Atheism to +10% Science production, workshops produce +1 Gold and Hammers and left No State Religion as is.
To Avoid overlapping I modified the +10% science production from Free Religion to +10% cultural production.
However even before I made these changes the AI would always go for Oligarchy as soon as it could acquire it or if starting in a later age selecting it right away even if their favourite civic was another available government civic or their current situation would be aided by having a different government civic, what gives? Checking all 8 AIs on any given Modern Start Huge map they have consistently gone approx Oligarchy 8, Bureaucracy 8, Caste System 4/ Independent Farmers 3/ Slaver 1, State Property 4/ Environmentalism 4, Atheism 8. On the most recent map I started even 3 civs with religious favourite civics and religions in multiple cities have gone Atheism. Now as an Atheist who would rather the world be like that IRL its weird as I don't want that happening in game for variety sake.
Is there any logic to how the AI chooses civics? How exactly does the mechanics of "set ai priority" work? How do leader's "flavours" work mechanically?