AI amphibious "tactics"

Originally posted by GenShwartzCough
Hmmmm......sounds like an excellent reason NOT to let the fargin bastages get that far in tech. :D

Agreed, strike them down.
 
How extensive is the AI's cheating in civ2?

I had a game where I had built SDI in every single city, except some newly-conquered Spanish cities. I was at war with every single civ in the world, and the British launched a nuclear attack on the new Spanish cities. I bombed the two cities, from which the nukes could have come with my own nukes, and did that every turn, to make sure no new nukes came from them. It happened again (I had complete naval control, so there wasn't any subs either), but only once...
 
Insurgent! Before you declare war drop off a spy in enemy land and look for nukes. Then nuke, or destroy them. If the AI doesn't have nukes, they can't cheat with them.

Question though. Do AI subs carry nukes? If starlifter is right, (as if he is ever wrong) they don't need to, but it would make the above plan of action risky.
 
I don't think that the AI does place nukes on subs. It's simply not something it does...
 
One has seen the AI build carriers!!!
It was in Andrew Livings 'Crises of the New World Order' scenario.
The AI begins with some Helicopter carriers, but does not use them.

But later on, they get the ability to build Fleet Carriers (very similar unit, just tougher, and able to see 2 spaces, etc). They build these, but do not use them to transport fighters, which is all the AI will ever carry on carriers.
They just roam about their coast zones, and generally just sit there.
Perhaps it is because of the defensive value...

When the AI is given carriers, they sail them off to port, and leave them there, not fortified, just idle. This does ruin the hard work some people put into WW2 scenarios, with big Carrier Task forces...

But at least that is better than not building them at all, or dramatically misusing them, like Cruise Missiles, etc.

In short, one longs for a better, more evil AI. >sigh<

And AI has never put nukes on subs in my experience. CMs, yes, but only one or two.
 
Well the only thing the AI is capable of is pick a target (might be a city or a unit) and attack it till all her units or the target is destroyed. Often the computer picks a unit/city next to him and go for it. No brilliant tactician just hit the next best target :)
 
They also know the location of any new city that isn't defended. They make a beeline right to it, immediately, instantly, etc. I've watched them with cheat mode, unexplored doesn't matter. Maybe they use that view all spell, or is that another game...

[edit] Seems I was replying to the end of the first page didn't see this second eheh...
But anyway I might be onto something: if you have HOMM installed on your machine that would explain alot, like, for instance, dimension door cruise missles, view spells, steelskin caravels. Maybe an AI player found the true compass of mobilty in a goody hut. :P
 
You know, the AI severely limits itself in its ability to conduct naval warfare because of the locations it chooses for its cities. I wish that I had a dollar for every time the AI built a city one square away from a GREAT location for a port city. :rolleyes: I have a tendency to build all (or nearly all) of my cities with access to water (even lakes) so that I can build harbors and offshore platforms and take advantage of these tiles that require no settler/engineer improvement! :goodjob:

One successful military strategy is to capture the AI's port towns first. This will remove the possibility of a surprise invasion by sea, and you can move more of your defense force to the front! :cooool:
 
Surprise attack by sea? Are you sure this is Civ2 we're talking about? ;) I've never seen the AI do much of anything by sea.
 
Originally posted by MajorGeneral2
Surprise attack by sea? Are you sure this is Civ2 we're talking about? ;) I've never seen the AI do much of anything by sea.

The best they can do is land a near empty load of mediocore infantry-type units from an unescorted transport.
 
Talk about AI naval tactics - I had a sub killed by an AI caravel - didn't know they had sonar on those things...
 
Originally posted by Simon Darkshade
One has seen the AI build carriers!!!
It was in Andrew Livings 'Crises of the New World Order' scenario.
The AI begins with some Helicopter carriers, but does not use them.

But later on, they get the ability to build Fleet Carriers (very similar unit, just tougher, and able to see 2 spaces, etc). They build these, but do not use them to transport fighters, which is all the AI will ever carry on carriers.
They just roam about their coast zones, and generally just sit there.
Perhaps it is because of the defensive value...

When the AI is given carriers, they sail them off to port, and leave them there, not fortified, just idle. This does ruin the hard work some people put into WW2 scenarios, with big Carrier Task forces...

But at least that is better than not building them at all, or dramatically misusing them, like Cruise Missiles, etc.


That scenario has the carriers in different units slots, ones that the AI will use. Unfortunately, they don't seem to know how to use them anyway!
 
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