Ai and crime

Shogu

Warlord
Joined
Jan 19, 2008
Messages
148
1. Ai does not build crime fighting builds such as executioner huts or sentry posts. Even when it has 1000 crime in city.

2. When Ai decide to fight crime by the means of enforces it will build huge amount of them in one city ( 24 in my case ) dropping crime to -1000 and those enforces will sit there while next city 3 title away have 1000 crime.

I use svn version


Edit.

I updated SVN again i see yesterday had been some changes relating crime, i will see how it change things.
 
Last edited:
1. Ai does not build crime fighting builds such as executioner huts or sentry posts. Even when it has 1000 crime in city.
Partially addressed. This becomes one of their first lines of response now but there are noteworthy imperfections here. Still, you'll notice this may now become one of the ways they respond.

2. When Ai decide to fight crime by the means of enforces it will build huge amount of them in one city ( 24 in my case ) dropping crime to -1000 and those enforces will sit there while next city 3 title away have 1000 crime.
Addressed... but it might seem to take a while for it to work properly if you are picking up from this being a situation mid-game. I could explain reasons fro that but suffice it to say, it's probably going to generally do better with this if the current code is in place from the beginning of the game. Proper response will be gradual otherwise.
 
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