AI and fortresses

I actually saw the AI build one.

In the middle of a mountain range, on a resource.
Joke was I owned most of the squares around it.
 
In civ2 fortresses were great(zones of control), now they are almost useless, I said ALMOST.

I think the zones of control should be like in civ2, except for ocean vessels with zones of control.
 
I have seen one, in my first game, i captured a small city on a peninsula surrounded by other citys, i stacked fortifide units on the border, and was using stealth bombers on the ai, they built one next to the border under a stack of units, it was the only one i have ever seen in the game.
 
I read in the manual somewhere that there were military units which, if they were in a city or fortress, would auto-fire at passing enemy units. Was this a hallucination? I have never seen such behavior.
 
Originally posted by jpowers
I read in the manual somewhere that there were military units which, if they were in a city or fortress, would auto-fire at passing enemy units. Was this a hallucination? I have never seen such behavior.

I thought it was any fortified unit got a free whack at a passing unit. Not sure if the defending unit gets to hit each passing unit or just the first one.
 
Originally posted by alpha wolf 64


I thought it was any fortified unit got a free whack at a passing unit. Not sure if the defending unit gets to hit each passing unit or just the first one.

That is, I believe, what the manual says. Unfornaturely, the manual is absolutely LOADED with typos, misprints and plain old fashioned errors. Sometimes I wonder if it was deliberate disinformation to make the game more of a challenge. ANYWAY- I have NEVER actually seen this happen. Either by my units OR by an ai unit. Not sure though if I have had a test case occur, though.

Has anyone ever seen this occur?? THANKS infoposters!!
 
Yes I had 2 imortals "Y" mode in a city and a passing archer
was almost killed.
 
There are two ways to get the passing shot, I think: One, lots of later units have the "zone of control" ability which gives them free shots on units moving past them (cavalry is the earliest ZOC unit, I think), and two, I'm pretty sure that any unit in a fortress automatically gets this ability.

Back to the topic, yes, I have seen the AI plant fortresses; usually on resources, but sometimes on chokepoints or hotly contested borders. If the AI built more workers, perhaps you'd see more.
 
The main way I see the AI build fortresses is on resources that they make into a colony, but they build the fortress first.

I have seen a few, very few, fortresses outside of colonies. The problem is the AI doesn't build too many Workers early on, and connecting cities and/or civs, mining/irrigating takes priority with them.
 
I just saw one in one of my games, sitting in a mountain range in the middle of their territory. Wouldn't have known about it either, but it was conveniently sitting next to their capital, which happened to be undergoing some uhhhh..... changes that turn:p

:nuke: :nuke: :nuke: :nuke: :nuke:

Never underestimate ICBM's for exploring! Countless hours of fun-filled armegeddon guaranteed in every package! If you can't beat 'em, nuke 'em.:goodjob:

I also saw them build one on the coastline near some of their cities and some luxuries. I think it had units in it but when I went to war they went to Communism and I think all those excess units went bye-bye...
 
Back
Top Bottom