AI and "Raging Barbarians": impressions...

Hehe like a "king"? :)

Reminds me slightly of that old strategy game Warlords! :D

Al
 
I've made a small mod, adding 25 defense to every palace and 10 health regeneration, and after 2 games trial:

before of 9 ai, 3-5 died due barbarian activity
now of 9 ai, only 1 died (due barbatos or the dragon near the civ)

Change the CIV4BuildingInfos.xml, under each palace change:
<iHealRateChange>0</iHealRateChange>
to
<iHealRateChange>10</iHealRateChange>

and
<iDefense>0</iDefense>
to
<iDefense>25</iDefense>

However the infernal palace already had this bonus, so I didn't increased.
 
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