Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 3,467
Geography definitely makes a difference. If the City-state is protected (ie. lake, or needs a mountain pass to get to), then they'll probably survive. Also, if they're far enough away from any AI, then they have time to build units/walls to defend themselves.
I don't think the number of neighbours matters too much. I think it depends more on whether any of the close neighbours decides to take out city-states instead of other players. For example, in my current game, it was me+Scotland on an island together with 4 city-states. For once, Scotland decided not to attack me, but they did capture 2 city-states.
The third point is a weird one. I remember a game maybe last fall where the AI captured a city-state, and then I declared war on them and captured it and decided to keep it. And then they declared war on me again later, and ended up capturing back the city-state, but this time liberating it. So they're coded to capture city-states, but they're also coded to liberate them.
Maybe the best solution is to live with the AI wiping out ~half the city-states in the game at higher levels, but you should start with more. So on a small map, instead of there being 6 civs and 9 city-states, maybe we should just have 6 civs and 12 city-states. That way you can still lose half and have enough left to play with. If they also adjusted the map scripts to try to always place 1-2 of them on like off-shore islands or island groups, that could also help.
I don't personally subscribe to the idea that building walls or extra units help the City States survive in the long term. At least as of the current patch, the AI seems to capture City States with walls pretty much as easily as it does those without walls. Now, it would clearly make a difference in the Ancient era if City States started with walls, as it takes the AI time to get the units needed to take a walled city. So to that extent, it would help City States survive longer and may increase the number of City States who survive the game. But the AI seems willing and able to take out City States in the Classical, Medieval, etc. eras, and those City States have walls.
Your comment about you and Scotland on an island together was exactly my point about the number of neighbours, but I didn't express myself properly in my original post (subsequently edited). Because you and the Bruce were both close to those City States, I think (but again, can't prove) that the AI was therefore more likely to attack those City States than if you hadn't also been on the island and it was just Scotland near those City States