AI begins with hammers?

fox_auror

Chieftain
Joined
Mar 3, 2008
Messages
1
So I've noticed that AI-controlled civilizations seem to begin turn 1 with about half of a warrior already built (haven't checked to see if this is the case on higher difficulties when they start w/ archery). I was wondering if you can eliminate this little bonus, and if so how.
 
The easiest way to do so would be to alter the GlobalDefines file. Just change
<Define>
<DefineName>INITIAL_AI_CITY_PRODUCTION</DefineName>
<iDefineIntVal>10</iDefineIntVal>
</Define>
to a number of your choice (so probably to 0).
 
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