Hi,
I was wondering if any of the creators here have found the victory point system, regicide mode, or capture the flag mode to be an effective way to control the AI's behavior?
Does the AI understand where the victory point locations are? Does it make a point of attacking those cities/points in force? My goal is to get some more realistic AI behavior for a WWII scenario. For example, when the human controls the Axis, it would be great if the Allied AI would usually try a D-Day style landing to capture a victory point at Brest, and then drive towards another point at Paris.
Also, in regicide mode, does the AI know where the king units are? If the AI would gun for cities where there were king units, this seems like it would also be a good way to control AI behavior.
Same question about capture the princess/flag mode, does the computer attack the flag locations and does it know what to do with the flags?
I was wondering if any of the creators here have found the victory point system, regicide mode, or capture the flag mode to be an effective way to control the AI's behavior?
Does the AI understand where the victory point locations are? Does it make a point of attacking those cities/points in force? My goal is to get some more realistic AI behavior for a WWII scenario. For example, when the human controls the Axis, it would be great if the Allied AI would usually try a D-Day style landing to capture a victory point at Brest, and then drive towards another point at Paris.
Also, in regicide mode, does the AI know where the king units are? If the AI would gun for cities where there were king units, this seems like it would also be a good way to control AI behavior.
Same question about capture the princess/flag mode, does the computer attack the flag locations and does it know what to do with the flags?