Predator145
King
- Joined
- May 22, 2020
- Messages
- 635
Recently Ozy made a claim about the AI changing a unit's strategy flag based on its combat values. I would like to dispute that. His point was:
"The AI will change a Unit's strategy as it sees fit (and I'll get the shorthand version of AI build choices together, one of these decades.) Example: the AI will re-flag a 1-9-1 Unit, flagged Offensive, to Defensive, almost certainly. (If you're impatient for my summary of AI Flag Preferences and Combat Values, you can start Here, at the very beginning.)"
The AI will use Offense flagged units to garrison cities if they don't have enough Defense flagged units available. But once they do, your 1/9/1 units will be sent to the front where they may even be thrown into very bad odds. However, most of the time they will just enter your territory, be a nuisance, disrupt workers and even pillage. They can also serve the AI's line of sight enabling stealth bombard, esp with the unit ability radar flagged.
But I doubt the AI has reflagged anything. These are still offensive units no matter what their stats are.
If air units if you give an Air Defense flag unit 0 atk stats they would still suicide itself trying to intercept. For sea units if you give a Sea Power flagged unit 0 atk stat you will ensure that it will never attack and only bombard or float around providing LOS (both very useful). For land units they would not suicide attack and thus never do so. They'd still move into your territory and I believe if they have the Capture special order they could still pop your workers. But by having zero atk you make sure they will pillage.
The Nip Inf has been modded into paratroopers with 0 atk and every city improvement has been given the vet air units flag. The AI promptly paradropped some of them into enemy territory and pillaged since they would never attack at 0 atk value. This also shows that the AI can use paradroopers well with their low atk value and Offense flag. Unfort., in stock game, due to that low offense value, the AI would almost never make them. Perfume/auto production can change that. Also, Offense flagged explorers with 0 atk would be very potent in AI hands. It's very much worth 20 shields to pillage a border roaded tile.
But most of them still stayed garrisoned in the cities. But so were the light tanks who were flagged as Offense.
In conclusion, the AI will use Offense flagged units for pillaging and garrisoning. But this is not them changing the unit's strat flag. I don't think they're capable of that.
"The AI will change a Unit's strategy as it sees fit (and I'll get the shorthand version of AI build choices together, one of these decades.) Example: the AI will re-flag a 1-9-1 Unit, flagged Offensive, to Defensive, almost certainly. (If you're impatient for my summary of AI Flag Preferences and Combat Values, you can start Here, at the very beginning.)"
The AI will use Offense flagged units to garrison cities if they don't have enough Defense flagged units available. But once they do, your 1/9/1 units will be sent to the front where they may even be thrown into very bad odds. However, most of the time they will just enter your territory, be a nuisance, disrupt workers and even pillage. They can also serve the AI's line of sight enabling stealth bombard, esp with the unit ability radar flagged.
But I doubt the AI has reflagged anything. These are still offensive units no matter what their stats are.
If air units if you give an Air Defense flag unit 0 atk stats they would still suicide itself trying to intercept. For sea units if you give a Sea Power flagged unit 0 atk stat you will ensure that it will never attack and only bombard or float around providing LOS (both very useful). For land units they would not suicide attack and thus never do so. They'd still move into your territory and I believe if they have the Capture special order they could still pop your workers. But by having zero atk you make sure they will pillage.
The Nip Inf has been modded into paratroopers with 0 atk and every city improvement has been given the vet air units flag. The AI promptly paradropped some of them into enemy territory and pillaged since they would never attack at 0 atk value. This also shows that the AI can use paradroopers well with their low atk value and Offense flag. Unfort., in stock game, due to that low offense value, the AI would almost never make them. Perfume/auto production can change that. Also, Offense flagged explorers with 0 atk would be very potent in AI hands. It's very much worth 20 shields to pillage a border roaded tile.
But most of them still stayed garrisoned in the cities. But so were the light tanks who were flagged as Offense.
In conclusion, the AI will use Offense flagged units for pillaging and garrisoning. But this is not them changing the unit's strat flag. I don't think they're capable of that.