Discussion in 'Civ6 - General Discussions' started by hatman5700, Apr 15, 2019.
I"m seeing much larger carpets than before.
I've noticed the AI much better and defending themselves in games after the patch. They actually make troops and fight back. Thats a positive.
I was running a new world civs AI only game, and I saw an intense invasion of the Aztec by the three other North American civs in a military emergency that destroyed the powerful Aztec military and traversed their territory all the way down to Panama/South America area to liberate the captured Incan city successfully.
Monty surprise warred me early in my latest game. He ended up sending about 20 units, and I had to constantly cycle my warriors back for healing for like 15 turns. And yeah, he spammed Encampments.
i only play 6 arm snowflake map so building walls and archer in every town stops the ai from ever knocking on the door on every level.add 3 beaker towns 4 for immortal and its impossible to loose.
I'm starting to see some of this as well. In my current game, I fought off a weak attack from Alexander early in the game only to have him come back 40 turns later, declare a surprise war and surround my most distant (but still developed) city with 6 of the top military units of the era. He was at the same science level as me too. It fell before I could move troops back to fight him off.
I've seen a few moves like this recently, including one massive invasion by sea that I managed to fight off handily, but was good to see an AI attempt.
In my last Incan game, Hojo attacked me at turn 70 with 10 catapults and some horses. They went right after my second city and swarmed it.
Never seen stuff like this before GS/the patch.
1. For those playing Deity, have you ever been declared war in the first 20 turns like it could have been the case before?
(I am asking because even if I get denounced early, I am not getting DoW'd. Ex playing inbetween Genghis and Alex with 300+ military strength, getting denounced by both, but denunciation expiring before getting any war.)
2. Has anyone seen the AI use effectively a battering ram to take a city in the base game? It seems the AI only uses range and siege units.
With the Real Strategy mod, the AI uses rams (well, not every time, but yes, does)
My current game as Pachacuti on deity is the best challenge I’ve had since civ 4. Units are upgraded and in corps/armies, and Montezuma made a fleet that completely decimated my fleet that would have dominated the seas in prior to this patch.
1. Not like I used to. Now it tends to be turn 30 or 40. Which is easier.
2. Not effectively, usually the ram is wandering around unescorted. I have been seeing catapults in surprise wars and those are a bigger threat than I'd like to admit. Especially if I dont have a lot of units in the area. They'll use them in suicide fashion so I'm often stuck between pounding those down quickly or focusing on the melee units they need to take the city.
1. Yes... I'm surprised at people who don't actually.... if you do not befriend them within the first 5-10 turns of meeting them you can almost always expect an attack even if they are only at disliked and not denounced. Best thing is to just not reveal your capital's location up until the last possible moment (without a target, they cannot attack you). What is different from before is that I notice I meet the AI just a bit later than I used to (probably thanks to improved map generation regarding spawning distance... used to be I would spawn closer than 10 tiles to AI and meet them on t3!)
2. I noticed rams are almost non-existent among AI now. They always bring catapults.
The AI doesn't seem to be better at actually winning at their chosen victory type than in the past. I moved up to Deity recently and have played 2 Science games so far. I won them both very easily.
The AI is still terrible at winning a Culture victory, it never got more than a third of the required amount of tourists needed for a Culture win in both games. I would have thought things would have been different on Deity, but nope.
Real Strategy mod changes that for the better - AI does get CV - I just had a Smoother Emperor level game where AI Monty won CV at 310 turns (quick speed)
It got just a little bit better. The people who say is worse or completely the same are always the same 2 or 3 that don't even play the game anymore (as they themselves have stated multiple times) but roam this forum for some reason I can't understand.
-They now actively rebuild their armies after being defeated and declare war again.
-They participate in military emergencies when it happens.
-They make corps and armies and at least send them to defend fast when you attack them.
-They are able to use aircraft. How well I cannot say but you already have a few threads of people asking for fighters nerf because they one-shot their fleets.
It's not like they are going to defeat an experienced player now, but better they are.
On DeityI actually saw an AI use a Battering Ram to quickly take out a city state. That made me really happy. Rams are so good in this game but I think that is the first time I ever saw the AI actually USE one.
On the other hand, in the very same game I was declared on and my outermost city, which had just a Warcart on defense and no walls, was surrounded by four Horseman. One attacked but the others just rode around doing nothing - one pillaged a Theater Square but despite my having no defense they did not even pillage my other three districts and Ziggurats. They could have easily taken my city but instead they just walked around until I killed three with an Archer and then just wandered off entirely.
I have no clue what the attack algorithm is, but it almost feels like they threaten and then let up on purpose to give the illusion of the game being a context?
Why can't I help but read this as if you lost two +3 xbows, like in DnD?
God this is the kind of game I live for! I don't think I've seen a good war in... 14 years? And I think that was Call to Power.
Have you tried Vox Populi for civ 5? Lack of wars, "good" wars, will be the lesser of your problems....
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