AI Bonuses

Heh, heh, after looking through the XML files, I think I may have found it:

Settler, Chieftan, Warlord, Noble, Prince, Monarch, Emperor, Immortal, Diety
AI Bonus: -37.5%, -23%, -9.1%, 0%, 5%, 11%, 17.6%, 25%, 66.7%

Also, starting with Monarch, it looks like the computer starts getting a number of starting techs and units for free, each succesive level gets everythign from the previous level as well:

Monarch: Archery, 1 defender, 1 worker
Emperor: Hunting, 1 defender
Immortal: Agriculture, 1 defenfer, 1 worker
Diety: The Wheel, 1 defender

So a Diety level AI gets 66.7% production bonus, Archery, Hunting, Agriculture, The Wheel, 4 defenders and 2 workers to start with.
 
From the file CIV4HandicapInfo.xml:


<?xml version="1.0" ?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Soren Johnson (Firaxis Games)
-->
- <!-- Sid Meier's Civilization 4
-->
- <!-- Copyright Firaxis Games 2005
-->
- <!--
-->
- <!-- Handicap Infos
-->
- <Civ4HandicapInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
- <HandicapInfos>
- <HandicapInfo>
<Type>HANDICAP_SETTLER</Type>
<Description>TXT_KEY_HANDICAP_SETTLER</Description>
<Help>TXT_KEY_HANDICAP_SETTLER_HELP</Help>
<iFreeWinsVsBarbs>5</iFreeWinsVsBarbs>
<iAnimalAttackProb>0</iAnimalAttackProb>
<iStartingLocPercent>10</iStartingLocPercent>
<iGold>0</iGold>
<iFreeUnits>24</iFreeUnits>
<iUnitCostPercent>20</iUnitCostPercent>
<iResearchPercent>70</iResearchPercent>
<iDistanceMaintenancePercent>45</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>40</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
<iCivicUpkeepPercent>50</iCivicUpkeepPercent>
<iInflationPercent>60</iInflationPercent>
<iHealthBonus>4</iHealthBonus>
<iHappyBonus>6</iHappyBonus>
<iAttitudeChange>2</iAttitudeChange>
<iNoTechTradeModifier>100</iNoTechTradeModifier>
<iTechTradeKnownModifier>-100</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>100</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>150</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>3000</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>160</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>50</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>55</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>4</iBarbarianCityCreationProb>
<iAnimalBonus>-70</iAnimalBonus>
<iBarbarianBonus>-40</iBarbarianBonus>
<iAIAnimalBonus>-70</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
<iBarbarianDefenders>1</iBarbarianDefenders>
<iAIDeclareWarProb>25</iAIDeclareWarProb>
<iAIWorkRateModifier>0</iAIWorkRateModifier>
<iAIGrowthPercent>160</iAIGrowthPercent>
<iAITrainPercent>160</iAITrainPercent>
<iAIWorldTrainPercent>160</iAIWorldTrainPercent>
<iAIConstructPercent>160</iAIConstructPercent>
<iAIWorldConstructPercent>160</iAIWorldConstructPercent>
<iAICreatePercent>160</iAICreatePercent>
<iAIWorldCreatePercent>160</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
<iAIUnitCostPercent>100</iAIUnitCostPercent>
<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>45</iAIUnitUpgradePercent>
<iAIInflationPercent>100</iAIInflationPercent>
<iAIWarWearinessPercent>100</iAIWarWearinessPercent>
<iAIPerEraModifier>0</iAIPerEraModifier>
- <Goodies>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_SETTLER</GoodyType>
<GoodyType>GOODY_SETTLER</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_WORKER</GoodyType>
<GoodyType>GOODY_WORKER</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
</Goodies>
- <FreeTechs>
- <FreeTech>
<TechType>TECH_THE_WHEEL</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
- <FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
- <FreeTech>
<TechType>TECH_MINING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<AIFreeTechs />
</HandicapInfo>
- <HandicapInfo>
<Type>HANDICAP_CHIEFTAIN</Type>
<Description>TXT_KEY_HANDICAP_CHIEFTAIN</Description>
<Help>TXT_KEY_HANDICAP_CHIEFTAIN_HELP</Help>
<iFreeWinsVsBarbs>4</iFreeWinsVsBarbs>
<iAnimalAttackProb>25</iAnimalAttackProb>
<iStartingLocPercent>20</iStartingLocPercent>
<iGold>0</iGold>
<iFreeUnits>18</iFreeUnits>
<iUnitCostPercent>30</iUnitCostPercent>
<iResearchPercent>80</iResearchPercent>
<iDistanceMaintenancePercent>55</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>50</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
<iCivicUpkeepPercent>60</iCivicUpkeepPercent>
<iInflationPercent>70</iInflationPercent>
<iHealthBonus>4</iHealthBonus>
<iHappyBonus>6</iHappyBonus>
<iAttitudeChange>1</iAttitudeChange>
<iNoTechTradeModifier>90</iNoTechTradeModifier>
<iTechTradeKnownModifier>-50</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>80</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>100</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>2400</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>150</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>45</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>50</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
<iAnimalBonus>-60</iAnimalBonus>
<iBarbarianBonus>-30</iBarbarianBonus>
<iAIAnimalBonus>-70</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
<iBarbarianDefenders>1</iBarbarianDefenders>
<iAIDeclareWarProb>50</iAIDeclareWarProb>
<iAIWorkRateModifier>0</iAIWorkRateModifier>
<iAIGrowthPercent>130</iAIGrowthPercent>
<iAITrainPercent>130</iAITrainPercent>
<iAIWorldTrainPercent>130</iAIWorldTrainPercent>
<iAIConstructPercent>130</iAIConstructPercent>
<iAIWorldConstructPercent>130</iAIWorldConstructPercent>
<iAICreatePercent>130</iAICreatePercent>
<iAIWorldCreatePercent>130</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
<iAIUnitCostPercent>100</iAIUnitCostPercent>
<iAIUnitSupplyPercent>45</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>40</iAIUnitUpgradePercent>
<iAIInflationPercent>90</iAIInflationPercent>
<iAIWarWearinessPercent>90</iAIWarWearinessPercent>
<iAIPerEraModifier>0</iAIPerEraModifier>
- <Goodies>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_SETTLER</GoodyType>
<GoodyType>GOODY_SETTLER</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_WORKER</GoodyType>
<GoodyType>GOODY_WORKER</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
</Goodies>
- <FreeTechs>
- <FreeTech>
<TechType>TECH_THE_WHEEL</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
- <FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<AIFreeTechs />
</HandicapInfo>
- <HandicapInfo>
<Type>HANDICAP_WARLORD</Type>
<Description>TXT_KEY_HANDICAP_WARLORD</Description>
<Help>TXT_KEY_HANDICAP_WARLORD_HELP</Help>
<iFreeWinsVsBarbs>3</iFreeWinsVsBarbs>
<iAnimalAttackProb>50</iAnimalAttackProb>
<iStartingLocPercent>30</iStartingLocPercent>
<iGold>0</iGold>
<iFreeUnits>12</iFreeUnits>
<iUnitCostPercent>40</iUnitCostPercent>
<iResearchPercent>90</iResearchPercent>
<iDistanceMaintenancePercent>65</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>60</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
<iCivicUpkeepPercent>70</iCivicUpkeepPercent>
<iInflationPercent>80</iInflationPercent>
<iHealthBonus>3</iHealthBonus>
<iHappyBonus>5</iHappyBonus>
<iAttitudeChange>0</iAttitudeChange>
<iNoTechTradeModifier>80</iNoTechTradeModifier>
<iTechTradeKnownModifier>-25</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>60</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>80</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>2200</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>140</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>40</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>45</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
<iAnimalBonus>-50</iAnimalBonus>
<iBarbarianBonus>-20</iBarbarianBonus>
<iAIAnimalBonus>-70</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
<iBarbarianDefenders>1</iBarbarianDefenders>
<iAIDeclareWarProb>75</iAIDeclareWarProb>
<iAIWorkRateModifier>0</iAIWorkRateModifier>
<iAIGrowthPercent>110</iAIGrowthPercent>
<iAITrainPercent>110</iAITrainPercent>
<iAIWorldTrainPercent>110</iAIWorldTrainPercent>
<iAIConstructPercent>110</iAIConstructPercent>
<iAIWorldConstructPercent>110</iAIWorldConstructPercent>
<iAICreatePercent>110</iAICreatePercent>
<iAIWorldCreatePercent>110</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
<iAIUnitCostPercent>100</iAIUnitCostPercent>
<iAIUnitSupplyPercent>40</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>35</iAIUnitUpgradePercent>
<iAIInflationPercent>80</iAIInflationPercent>
<iAIWarWearinessPercent>80</iAIWarWearinessPercent>
<iAIPerEraModifier>0</iAIPerEraModifier>
- <Goodies>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_SETTLER</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_WORKER</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
- <FreeTechs>
- <FreeTech>
<TechType>TECH_THE_WHEEL</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<AIFreeTechs />
</HandicapInfo>
- <HandicapInfo>
<Type>HANDICAP_NOBLE</Type>
<Description>TXT_KEY_HANDICAP_NOBLE</Description>
<Help>TXT_KEY_HANDICAP_NOBLE_HELP</Help>
<iFreeWinsVsBarbs>2</iFreeWinsVsBarbs>
<iAnimalAttackProb>75</iAnimalAttackProb>
<iStartingLocPercent>40</iStartingLocPercent>
<iGold>0</iGold>
<iFreeUnits>8</iFreeUnits>
<iUnitCostPercent>50</iUnitCostPercent>
<iResearchPercent>100</iResearchPercent>
<iDistanceMaintenancePercent>75</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>70</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
<iCivicUpkeepPercent>80</iCivicUpkeepPercent>
<iInflationPercent>90</iInflationPercent>
<iHealthBonus>3</iHealthBonus>
<iHappyBonus>5</iHappyBonus>
<iAttitudeChange>-1</iAttitudeChange>
<iNoTechTradeModifier>70</iNoTechTradeModifier>
<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>50</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>60</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>2000</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>130</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>35</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>40</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
<iAnimalBonus>-40</iAnimalBonus>
<iBarbarianBonus>-10</iBarbarianBonus>
<iAIAnimalBonus>-70</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
<iBarbarianDefenders>2</iBarbarianDefenders>
<iAIDeclareWarProb>100</iAIDeclareWarProb>
<iAIWorkRateModifier>0</iAIWorkRateModifier>
<iAIGrowthPercent>100</iAIGrowthPercent>
<iAITrainPercent>100</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>100</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>100</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
<iAIUnitCostPercent>100</iAIUnitCostPercent>
<iAIUnitSupplyPercent>35</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>30</iAIUnitUpgradePercent>
<iAIInflationPercent>70</iAIInflationPercent>
<iAIWarWearinessPercent>70</iAIWarWearinessPercent>
<iAIPerEraModifier>0</iAIPerEraModifier>
- <Goodies>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs />
<AIFreeTechs />
</HandicapInfo>
- <HandicapInfo>
<Type>HANDICAP_PRINCE</Type>
<Description>TXT_KEY_HANDICAP_PRINCE</Description>
<Help>TXT_KEY_HANDICAP_PRINCE_HELP</Help>
<iFreeWinsVsBarbs>1</iFreeWinsVsBarbs>
<iAnimalAttackProb>90</iAnimalAttackProb>
<iStartingLocPercent>50</iStartingLocPercent>
<iGold>0</iGold>
<iFreeUnits>6</iFreeUnits>
<iUnitCostPercent>60</iUnitCostPercent>
<iResearchPercent>110</iResearchPercent>
<iDistanceMaintenancePercent>85</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>80</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
<iCivicUpkeepPercent>90</iCivicUpkeepPercent>
<iInflationPercent>95</iInflationPercent>
<iHealthBonus>2</iHealthBonus>
<iHappyBonus>4</iHappyBonus>
<iAttitudeChange>-1</iAttitudeChange>
<iNoTechTradeModifier>60</iNoTechTradeModifier>
<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>40</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>50</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>1800</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>120</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>30</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>35</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
<iAnimalBonus>-30</iAnimalBonus>
<iBarbarianBonus>-5</iBarbarianBonus>
<iAIAnimalBonus>-70</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
<iBarbarianDefenders>2</iBarbarianDefenders>
<iAIDeclareWarProb>100</iAIDeclareWarProb>
<iAIWorkRateModifier>10</iAIWorkRateModifier>
<iAIGrowthPercent>95</iAIGrowthPercent>
<iAITrainPercent>95</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>95</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>95</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>95</iAICivicUpkeepPercent>
<iAIUnitCostPercent>95</iAIUnitCostPercent>
<iAIUnitSupplyPercent>30</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>25</iAIUnitUpgradePercent>
<iAIInflationPercent>60</iAIInflationPercent>
<iAIWarWearinessPercent>60</iAIWarWearinessPercent>
<iAIPerEraModifier>-1</iAIPerEraModifier>
- <Goodies>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs />
<AIFreeTechs />
</HandicapInfo>
 
(continued)


- <HandicapInfo>
<Type>HANDICAP_MONARCH</Type>
<Description>TXT_KEY_HANDICAP_MONARCH</Description>
<Help>TXT_KEY_HANDICAP_MONARCH_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>95</iAnimalAttackProb>
<iStartingLocPercent>60</iStartingLocPercent>
<iGold>0</iGold>
<iFreeUnits>4</iFreeUnits>
<iUnitCostPercent>70</iUnitCostPercent>
<iResearchPercent>115</iResearchPercent>
<iDistanceMaintenancePercent>90</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>85</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
<iCivicUpkeepPercent>95</iCivicUpkeepPercent>
<iInflationPercent>100</iInflationPercent>
<iHealthBonus>2</iHealthBonus>
<iHappyBonus>4</iHappyBonus>
<iAttitudeChange>-1</iAttitudeChange>
<iNoTechTradeModifier>50</iNoTechTradeModifier>
<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>35</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>40</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>1600</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>110</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>25</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>30</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
<iAnimalBonus>-20</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-70</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>1</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>0</iAIStartingExploreUnits>
<iBarbarianDefenders>3</iBarbarianDefenders>
<iAIDeclareWarProb>100</iAIDeclareWarProb>
<iAIWorkRateModifier>20</iAIWorkRateModifier>
<iAIGrowthPercent>90</iAIGrowthPercent>
<iAITrainPercent>90</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>90</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>90</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>90</iAICivicUpkeepPercent>
<iAIUnitCostPercent>90</iAIUnitCostPercent>
<iAIUnitSupplyPercent>25</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>20</iAIUnitUpgradePercent>
<iAIInflationPercent>50</iAIInflationPercent>
<iAIWarWearinessPercent>50</iAIWarWearinessPercent>
<iAIPerEraModifier>-2</iAIPerEraModifier>
- <Goodies>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs />
- <AIFreeTechs>
- <FreeTech>
<TechType>TECH_ARCHERY</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</AIFreeTechs>
</HandicapInfo>
- <HandicapInfo>
<Type>HANDICAP_EMPEROR</Type>
<Description>TXT_KEY_HANDICAP_EMPEROR</Description>
<Help>TXT_KEY_HANDICAP_EMPEROR_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>98</iAnimalAttackProb>
<iStartingLocPercent>70</iStartingLocPercent>
<iGold>0</iGold>
<iFreeUnits>3</iFreeUnits>
<iUnitCostPercent>80</iUnitCostPercent>
<iResearchPercent>120</iResearchPercent>
<iDistanceMaintenancePercent>95</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>90</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
<iInflationPercent>100</iInflationPercent>
<iHealthBonus>1</iHealthBonus>
<iHappyBonus>3</iHappyBonus>
<iAttitudeChange>-1</iAttitudeChange>
<iNoTechTradeModifier>40</iNoTechTradeModifier>
<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>30</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>35</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>1400</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>100</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>20</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>25</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
<iAnimalBonus>-10</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-70</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>2</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
<iBarbarianDefenders>3</iBarbarianDefenders>
<iAIDeclareWarProb>100</iAIDeclareWarProb>
<iAIWorkRateModifier>50</iAIWorkRateModifier>
<iAIGrowthPercent>85</iAIGrowthPercent>
<iAITrainPercent>85</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>85</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>85</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>85</iAICivicUpkeepPercent>
<iAIUnitCostPercent>85</iAIUnitCostPercent>
<iAIUnitSupplyPercent>20</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>15</iAIUnitUpgradePercent>
<iAIInflationPercent>40</iAIInflationPercent>
<iAIWarWearinessPercent>40</iAIWarWearinessPercent>
<iAIPerEraModifier>-3</iAIPerEraModifier>
- <Goodies>
<GoodyType>GOODY_HIGH_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs />
- <AIFreeTechs>
- <FreeTech>
<TechType>TECH_HUNTING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
- <FreeTech>
<TechType>TECH_ARCHERY</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</AIFreeTechs>
</HandicapInfo>
- <HandicapInfo>
<Type>HANDICAP_IMMORTAL</Type>
<Description>TXT_KEY_HANDICAP_IMMORTAL</Description>
<Help>TXT_KEY_HANDICAP_IMMORTAL_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>99</iAnimalAttackProb>
<iStartingLocPercent>80</iStartingLocPercent>
<iGold>0</iGold>
<iFreeUnits>2</iFreeUnits>
<iUnitCostPercent>90</iUnitCostPercent>
<iResearchPercent>125</iResearchPercent>
<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>95</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
<iInflationPercent>100</iInflationPercent>
<iHealthBonus>1</iHealthBonus>
<iHappyBonus>3</iHappyBonus>
<iAttitudeChange>-1</iAttitudeChange>
<iNoTechTradeModifier>30</iNoTechTradeModifier>
<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>25</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>30</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>1200</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>90</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>15</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>20</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
<iAnimalBonus>-5</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-70</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>3</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>2</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
<iBarbarianDefenders>4</iBarbarianDefenders>
<iAIDeclareWarProb>100</iAIDeclareWarProb>
<iAIWorkRateModifier>75</iAIWorkRateModifier>
<iAIGrowthPercent>80</iAIGrowthPercent>
<iAITrainPercent>80</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>80</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>80</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>80</iAICivicUpkeepPercent>
<iAIUnitCostPercent>80</iAIUnitCostPercent>
<iAIUnitSupplyPercent>15</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>10</iAIUnitUpgradePercent>
<iAIInflationPercent>30</iAIInflationPercent>
<iAIWarWearinessPercent>30</iAIWarWearinessPercent>
<iAIPerEraModifier>-4</iAIPerEraModifier>
- <Goodies>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs />
- <AIFreeTechs>
- <FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
- <FreeTech>
<TechType>TECH_HUNTING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
- <FreeTech>
<TechType>TECH_ARCHERY</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</AIFreeTechs>
</HandicapInfo>
- <HandicapInfo>
<Type>HANDICAP_DEITY</Type>
<Description>TXT_KEY_HANDICAP_DEITY</Description>
<Help>TXT_KEY_HANDICAP_DEITY_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>100</iAnimalAttackProb>
<iStartingLocPercent>90</iStartingLocPercent>
<iGold>0</iGold>
<iFreeUnits>1</iFreeUnits>
<iUnitCostPercent>100</iUnitCostPercent>
<iResearchPercent>130</iResearchPercent>
<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
<iCivicUpkeepPercent>100</iCivicUpkeepPercent>
<iInflationPercent>100</iInflationPercent>
<iHealthBonus>1</iHealthBonus>
<iHappyBonus>3</iHappyBonus>
<iAttitudeChange>-1</iAttitudeChange>
<iNoTechTradeModifier>20</iNoTechTradeModifier>
<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>20</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>25</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>1000</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>80</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>10</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>15</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-70</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>4</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>2</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>1</iAIStartingExploreUnits>
<iBarbarianDefenders>4</iBarbarianDefenders>
<iAIDeclareWarProb>100</iAIDeclareWarProb>
<iAIWorkRateModifier>100</iAIWorkRateModifier>
<iAIGrowthPercent>60</iAIGrowthPercent>
<iAITrainPercent>60</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>60</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>60</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>60</iAICivicUpkeepPercent>
<iAIUnitCostPercent>60</iAIUnitCostPercent>
<iAIUnitSupplyPercent>10</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>5</iAIUnitUpgradePercent>
<iAIInflationPercent>20</iAIInflationPercent>
<iAIWarWearinessPercent>20</iAIWarWearinessPercent>
<iAIPerEraModifier>-5</iAIPerEraModifier>
- <Goodies>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs />
- <AIFreeTechs>
- <FreeTech>
<TechType>TECH_THE_WHEEL</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
- <FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
- <FreeTech>
<TechType>TECH_HUNTING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
- <FreeTech>
<TechType>TECH_ARCHERY</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</AIFreeTechs>
</HandicapInfo>
</HandicapInfos>
</Civ4HandicapInfo>
 
I guess I should learn to press F5 every now and then... Oh well, it was an interesting read, hope you enjoyed it too :D
 
Wow! I hate reading XML. That's obvious. It's like a chat on steroids. Could probably make sense of it, but....

Anybody want to go through that mess and make something that is human-readable. I mean, easily human-readable? It's a very interesting question, as the human gets a number of things changed, too.

Arathorn
 
DarkSchneider said:
Monarch: Archery, 1 defender, 1 worker
Emperor: Hunting, 1 defender
Immortal: Agriculture, 1 defenfer, 1 worker
Diety: The Wheel, 1 defender

So a Diety level AI gets 66.7% production bonus, Archery, Hunting, Agriculture, The Wheel, 4 defenders and 2 workers to start with.

Looking at the posted xml files you should add in 1 settler for Diety.

(<iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier> on Diety whereas it is <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier> for all other levels)
 
From Settler diff. :
<iAITrainPercent>160</iAITrainPercent>
<iAIWorldTrainPercent>160</iAIWorldTrainPercent>
<iAIConstructPercent>160</iAIConstructPercent>
<iAIWorldConstructPercent>160</iAIWorldConstructPercent>
<iAICreatePercent>160</iAICreatePercent>
<iAIWorldCreatePercent>160</iAIWorldCreatePercent>

From Deity diff. :
<iAITrainPercent>60</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>60</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>60</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>


Anyone knows what these refer to?
"Worldconstruct" sounds like wonders to me, but that would mean that the AI actually doesn't get any discount for building them on the higher levels :hmm:
 
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