AI bonuses

Crispy007

Chieftain
Joined
May 19, 2009
Messages
38
Location
dry dusty alberta
Can anyone tell me what the AI bonuses, or point me in the right direction thread wise, are for difficulty levels in the K-mod. I had stopped playing BTS/k mod (v1.18 iirc)for several months after getting G&K for civ 5(was fun for a bit, but only a bit) and am now playing again, I used to be able to hold my own on K-mod Monarch but now am getting waffle stomped frequently on prince. Civ's with only 5 cities on fair, not great land, running away with tech.... clearly I need more practice.:rolleyes:
 
This pdf has a lot of nice information and the AI bonuses are detailed on p. 74. I dropped a level in difficulty when I transitioned to k-mod as well but have become better a player now... well usually... well more than half the time sheesh. I don't believe there is a change in the AI bonuses from the base game but someone will correct me if I'm wrong.
 
This is a purely personal thing but I would love it if Karadoc decided to modify the AI bonuses, even a little, to accompany his AI changes.

The reason - having won 4/4 k mod games on immortal but losing a few deity games, I find myself going back to vanilla BTS not because of the mod (which is great), but because immortal is still not enough of a challenge, whilst deity is now nearly impossible! Removing the second settler the deity AI's get may be a good start...?
 
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