AI can build things player can't?

Cutlass

The Man Who Wasn't There.
Joined
Jan 13, 2008
Messages
48,259
Location
US of A
The AI comes up with AAA transports, and I can't build them. Is that normal?
 
If you've got the tech for AAA tracking you should be able to do it. As far as i know, the restrictions on what special abilities are on a unit are determined by the chassis. ie: missiles can't have drop pods.

I know cruiser chassis, and I *think* foil chassis can have AAA tracking, so you should be able to do it. I have no saves that far in the game right now (darn me for deleting old games) so I can't go check
 
When you say you can't build them:
Does this mean you don't have a predefined unit with AAA tracking or you can't build it the unit workshop (shortcut: u)?
 
When I go into the workshop, after I have build AAA destroyers, the option to add AAA to a transport is not there.

There are other areas where I can't build things and don't know why also. I have a cloaked hovertank, why can't I build cloaked ships or planes? The options are just not on the special ability list.
 
Cutlass, do you play a scenario or a random game you started? Would you attach a game save? Also, you play smac/smacx, would you attach your alph.txt/alphax.txt file?
Some way of having units usually you cannot build is to pre-define them. But then you should get that option too.

Thanks,
-Mart
 
Cutlass is correct that human players can't add AAA to transports (in unmodded games). You don't need a save file to check this. Simply start a new game, go into the scenario editor, and give yourself Advanced Military Algorithms and Doctrine: Flex. Now try to design a transport foil with AAA. Can't be done.

You can alter Alpha(x).txt to enable this ability. Find the line

AAA Tracking, 1, MilAlg, AAA, 000010001011, x2 vs. air attacks

and change it to

AAA Tracking, 1, MilAlg, AAA, 000010101011, x2 vs. air attacks

In a new game you'll now be able to add AAA to non-combat units (including transports, but not terraformers).

However, I don't know why the AI can build this (and other) units that humans can't build by default.

Petek
 
Yes, it's intriguing. I would gladly see your game, Cutlass, and find out why. SMAC is still full of surprises.
 
Cutlass,

You are apparently playing with an unpatched version of SMAC. You should download and install both the SMAC v4.0 Update and the SMAC Win 2000/XP Update (in that order) from this page. These patches fix multiple bugs.

However, these patches will not change the behavior that you observed in your first post. It is normal not to be able to design certain units that the AI can build. It happens on my fully-patched version.

Petek
 
Thank you for the save game.

First, if you have unpatched smac version, they most likely this is a bug, that will disappear after patching the game.
Other option is that such units might be pre-defined, but they do not show on F1 screen, so it's probably one of early bugs, or even features, that developers abandoned trying to balance gameplay.

I have patched smac to version 5.0 and this is what I saw in unit workshop:

Note, this is when I have mouse over the low small tile slot for the AAA transport, it shows AAA in lower small view, but the larger upper one shows no AAA.
Then when mouse is not over the slot:

Now slot sill shows AAA, both lower and upper/larger view do not show AAA.

I saw this kind of problems in patched games when trying to build submersible carrier. Some people say they can build them, I could not. I don't remember what I finally found about it.

Back to AAA transports:
You seem to have full workshop. Clean it from obsolete designs, upgrade what you can, you have over 7000 EC, a lot. Then in upatched game you could maybe build AAA transports.
If not, you could steal some from Gaians, but after you destroy/conquer Hunter-seeker Algorithm SP. built cruiser probe team or foil probe team to do it. You must though find an opportunity when AAA transport travels alone...
I haven't checked if Morgan has them.
0-<6>-5*3, that's quite effective design, in scenario editor I attacked it (PK unit now) with Gaian Shard needlejet, AAA transport survived.
That's an interesting idea for pre-defined units for scenarios.
 
I think I remember seeing an AAA transport in the hands of AI, but what about capturing it with marine detachment? Actually, if that did work, you could be able to capture the units inside anyway.
I think I bought my SMAC (1st one) in about 2002 (ish?) and my second one with Alien crossfire in about 2004, giving my first one to my cousin in America. What patch might I have and how do I find that out?
 
Sendos,
It all depends what you have right now. Planetary Pack was already with smac 4.0 and smax (alien crossfire) 2.0

Open both games and see your version number:
Menu >> Help >> Show version number, or:
ctrl+F4

If it is below those mentioned, use appropriate patches:
smac 4.0 update
alien crossfire 2.0 update

then install SMAC Win 2000/XP Update, as the last, it has smac version 5.0, which fixes more bugs. That should be all.
And if you have vista, potentially you would have to do more things. The game might still not work even on XP, setting: ForceOldVoxelAlgorithm=1 often helps.

Link to Firaxis page wth smac patches gave Petek several posts before.
 
...what about capturing it with marine detachment? ...
that's smax feature iirc, so in smac probe team action remains, but also:
Pacted AI can also give units to human players, but rarely transports, if not at all.
another possibility is to "purchase" a base with such a transport. AI will ask probably a large sum of energy, but it should be a fair price, compared to AI trading base for a base.
 
Thank you for the save game.

First, if you have unpatched smac version, they most likely this is a bug, that will disappear after patching the game.
Other option is that such units might be pre-defined, but they do not show on F1 screen, so it's probably one of early bugs, or even features, that developers abandoned trying to balance gameplay.

I have patched smac to version 5.0 and this is what I saw in unit workshop:

Note, this is when I have mouse over the low small tile slot for the AAA transport, it shows AAA in lower small view, but the larger upper one shows no AAA.
Then when mouse is not over the slot:

Now slot sill shows AAA, both lower and upper/larger view do not show AAA.

I saw this kind of problems in patched games when trying to build submersible carrier. Some people say they can build them, I could not. I don't remember what I finally found about it.

Back to AAA transports:
You seem to have full workshop. Clean it from obsolete designs, upgrade what you can, you have over 7000 EC, a lot. Then in upatched game you could maybe build AAA transports.
If not, you could steal some from Gaians, but after you destroy/conquer Hunter-seeker Algorithm SP. built cruiser probe team or foil probe team to do it. You must though find an opportunity when AAA transport travels alone...
I haven't checked if Morgan has them.
0-<6>-5*3, that's quite effective design, in scenario editor I attacked it (PK unit now) with Gaian Shard needlejet, AAA transport survived.
That's an interesting idea for pre-defined units for scenarios.

Ok. Thanks for the info. I wasn't planning on knocking off the other factions in this game since I'm approaching transcendence.

How do you remove obsolete units from the workshop list?
 
clikc on the obsolete unit when you're in the workshop and click the RETIRE button in the right corner.
 
thanks again. but will that delete the units i have on the board that i didn't upgrade?
 
nope, it just makes your cities not able to build those units anymore. (though you do have to check your cities because if a city was building a unit that you obsolete it changes to building Stockpile Energy, so you have to fix that.)
 
In the Design Workshop, if you are showing a unit and you click on the "Obsolete" button, the unit will no longer appear in the list of choices for your bases to build. It will still appear in the Design Workshop. Any existing units will continue to exist.

If you click on Retire, the unit will no longer appear in the Design Workshop and any existing units will disappear.
 
Back
Top Bottom