AI can't grasp what to do in this mod (?)

Sovietof17

Prince
Joined
Oct 26, 2005
Messages
311
Hello

I love this mod, but in my game the AI never built a unit better then a pirate or hunter or warrior [usually warriors]

Is this mod meant for multiplayer only? I was playing on noble difficulty, 230 turns had passed.. 3 continents with 3 people on them each, standard map genereated by smartmap ffh
 
Hello

I love this mod, but in my game the AI never built a unit better then a pirate or hunter or warrior [usually warriors]

Is this mod meant for multiplayer only? I was playing on noble difficulty, 230 turns had passed.. 3 continents with 3 people on them each, standard map genereated by smartmap ffh

Yeah, the AI is not yet up to all the changes made in this mod. Try playing it again with the skill setting turned up two notches. That helps some.
 
how many times has that happened to you?

It happened to me a couple of times, but when I started a new game everything went smoothly, and I was on noble.
 
Hello

I love this mod, but in my game the AI never built a unit better then a pirate or hunter or warrior [usually warriors]

Is this mod meant for multiplayer only? I was playing on noble difficulty, 230 turns had passed.. 3 continents with 3 people on them each, standard map genereated by smartmap ffh

I do almost all my testing on noble difficulty and have definitly seen the ai building units much higher than hunters and warriors (they build all the units). Im not sure why they would have been so handicapped in your game.
 
no. and in fact, on my own home continent, my score was more then double my 2 neighbors scores [i dont remember their names, a paladin type dude and a dude obsessed with dieing]. i was really surprised to see this, usually I never do that well against the AI. i just abandoned the game since it was silly running around smashing warriors with steel golems. but I had fun building up my empire.
 
In my current game I saw some AI behaviour I was impressed with: Assassinating my casters with shadows, Casting some AoE spell on my stacks (Ring of Fire iirc, although it looked like they took combat 1-5 before fire promotion), keeping a gargoyle and Nullstone goelm with its biggest stacks.
 
I have to agree with the original poster to a certain extent...

I play at the Monarch level, and I can definitely say that in a Marathon game even at the yr 1300, there are still some civs which are defending their cities with warriors, hunters, and the occasional archer. It really makes you wonder what they have been building.

If you are playing a raging barb game, these civs, which, again, seem to be more focused on expanding than defending, are easily mowed down.

Yes, there will be a few civs that will build some of the stronger units, but even at Monarch they seem a bit behind, and there are other civs who just seem to have lost the plot totally.

The focus of the AI really needs work as far as the expansion at all costs theme is too prevalent IMO.
 
Hmm, Sarisin has a good point--the game speed may be determinative. Techs are more expensive here, and if you specialize well before the AI does, then you will have powerful units against basic ones for quite a while longer than on standard game speed.
Try adding in another AI or two, they usually trade like crazy once they can.
 
Playing on normal speed, I see some Civs (Basium most notably) having tier-2 units by year 200... other Civs are much, much slower. It's better now than it was, but I think a tech tree revamp such that military units are included on paths that the AI will research anyway would help them out the most. But I've already voiced that opinion.
 
Playing on normal speed, I see some Civs (Basium most notably) having tier-2 units by year 200... other Civs are much, much slower. It's better now than it was, but I think a tech tree revamp such that military units are included on paths that the AI will research anyway would help them out the most. But I've already voiced that opinion.

I agree and I play only Marathon setting games.

In my last game, it was down to me, the raging barbs, and Auric Ulvin.

I was having fun defending against the Tier IV barbs as they sent waves of Lizard Beastmasters and Druids.

I finally decided to just end it and went out to destroy the Illians.

Defending their four cities were: Hunters, Archers, and Warriors.

It was the yr. 1650!!!

Game over.
 
There's not much point tinkering with the AI right now - it'd just have to be reworked again and again, as each version changes the game significantly.
 
There's not much point tinkering with the AI right now - it'd just have to be reworked again and again, as each version changes the game significantly.

You might be right, but this problem has existed since the first version of FFH. Maybe it is there in Vanilla too, I don't know.

Actually, the great thing about this mod is that there are many other ways to play and still have fun. I just think that when it comes to raging barb games, that's where the AI civs really cannot compete.

It probably is better to use multiplayer...
 
I'm currently playing as the Luirchip. I'm doing a good job in a pangea map, prince, small map and 8 civs.

I'm second in points, the first are the elohim with more than 1000 points ahead of me. Their army is constantly been renewed. I've seen their warriors upgrade to archers and now they are sending crosbows and maceman all around the place.

It is true than other nations are not doing so good and their units suck, but the AI is upgrading their units if/when they can.

I'm killing even druids with my HN units, also assasins and upgraded hunters.
 
Version 16 e
1Doviello Horsemen are correctly linked.
2Only Govannon can train spells (no more battlemaster golem weirdness).
3You can no longer duplicate great commanders (the AI was using this to generate 100's of units, causing a lot of late game slowness).
omg, teaching the ai bug abuse is very, very, important...
 
I'm currently playing the Shaeims (How is that spelled?) on Noble, it's about year 350, and I have wiped out most of my surrounding neighbours with hordes of ritualists summoning nightmares. The AI's have been defending with 95% warriors and a couple of hunters, it has been way too easy. And they did have techs to build stronger units then that.
 
I'm currently playing the Shaeims (How is that spelled?) on Noble, it's about year 350, and I have wiped out most of my surrounding neighbours with hordes of ritualists summoning nightmares. The AI's have been defending with 95% warriors and a couple of hunters, it has been way too easy. And they did have techs to build stronger units then that.

It's Sheaim. Don't worry, it's probably the second-most misspelled Civ name in the mod, second only to the non-lunar Lanun.:mischief:
 
Try playing on prince. You will see some AIs upgrading their armies.

The problem to upgrade is that it cost too much money (unless they have the trait to upgrade at half cost). If those AIs are not doing a good job, they won't be able to upgrade their army, but only a few units (which won't matter).

Sometimes I found myself being ask to trade for carnivals (the tech that allows to build marketplace +3 gold) when I hava a high priority to research it. Maybe the AIs could be told to go for this tech and build the marketplace. More money --> more science (kind of) --> better units (upgraded or new)
 
I'm currently playing the Shaeims (How is that spelled?) on Noble, it's about year 350, and I have wiped out most of my surrounding neighbours with hordes of ritualists summoning nightmares. The AI's have been defending with 95% warriors and a couple of hunters, it has been way too easy. And they did have techs to build stronger units then that.

Also, might I suggest you select a longer game. For example, using the Marathon setting, you will not have access to summoning for quite awhile. But, you are right, the AI always seems to be a bit behind. I play at Monarch and it is the same story. But, I do enjoy the longer games more.
 
I have none of the problems listed (but generally I play with Monarch/Emperor and normal speed, the mod is slow by itself without needing slower speeds), actually I find that often the AI builds tier 2 units before I can, and most of the times building high tier units is just a matter of resources, since copper and iron are very rare.
Also I would play this mod with a single continent, I always play with highlands but balanced and inland sea also work well.

edit: note that in any game I play the elves always have huge armies with very up to date units. They are somehow overpowered IMO ^^
 
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