vikesrule1111
Chieftain
- Joined
- Feb 22, 2004
- Messages
- 15
in the manual it says in higher games that the computer cheats and that in the lower games the game cheats for you
how does it cheat for you?
how does it cheat for you?
Originally posted by Jawz II
i knew about diffrent cost for AI on diffrent levels,but heres my question
is it harder to win battles at higher levels,im not sure if it is,besides the fact the the AI can pump oout twice as many units as u at the same time,it also feels like it is a little harder to win 1 on 1 fights
true or false?
the other day my stack o 9 warriors failed to kill 2 fortified egyptian spearmen in the egypt capital,no walls,small sized city
i was so pissed i scrapped the game altogether
Originally posted by Catt
At Chieftan, the Ai has a 200% cost factor; at Deity, a 60% cost factor. How does that translate to "cheating?"
definition of Cheat
v. intr.
To violate rules deliberately, as in a game: was accused of cheating at cards.
GameSpin: What about theAI? One of the
complaints that players have always had about the AI
is that it cheats. Does it still cheat?
Johnson: The AI has been totally reworked. We started from
scratch. We stretched out the difficulty levels. Chieftain is easier
than it was in Civ II and Deity is now harder. Does the AI cheat?
Yes, but sometimes in favor of the player! Below Prince level it
cheats for the player, and above Prince level it cheats against
the player. At Prince level there is no cheating.
...
Originally posted by rychan
*Boggle* are you serious? How does that translate to cheating? It's blatantly obvious that is cheating.
They AI violates the game rules. Specifically, the rules of cost. Also other rules concerning visibility of the map and items on the map.
I don't see why you're trying to spin it as a "handicap" when the manual and interviews with the game makers pretty much admit it's cheating. The computer is given an unfair advantage with the game rules because it is not smart enough to compete with you otherwise. Some of the violations are straightforward, like the multiplier you discuss, some are stealthier. Cheating.
The computer is given an unfair advantage with the game rules because it is not smart enough to compete with you otherwise.
Originally posted by rychan
well, that's fine. I mean yeah it's better than not having difficulty levels. But, I would rather the AI adapt or degrade strategy instead of cheating/handicapping/advantaging itself in a way not available to human players. I don't think it's a ridiculous request either.
Originally posted by rychan
well, that's fine. I mean yeah it's better than not having difficulty levels. But, I would rather the AI adapt or degrade strategy instead of cheating/handicapping/advantaging itself in a way not available to human players. I don't think it's a ridiculous request either.
Originally posted by Catt
In a perfect world it's not a ridiculous request. But in the real world why would a game developer intentionally make the artifical intelligence -- something notoriously difficult to program in any realistic way -- "dumber" at lower levels?
Originally posted by bonscott
You obviously don't understand how difficult it is to program a good AI. If the perfect adaptive AI was possible it would be front page news. Galactic Civilizations has about the most advanced AI I've seen yet but it's still predictable and the good player will recognize it's moves and so on. You are asking too much of AI programming at this time. Check back in 10 years or so with Civ 6 and maybe we'll be there.![]()
Originally posted by rychan
Technically, it is cheating, because you are not playing by the same ruleset.
Interestingly enough, a vocal minority of developers felt the move towards developing better strategic AIs was primarily a waste of time, particularly in games in which players can't easily see the other side's forces. The theory they put forth was that if the player can't see what the computer is doing, why waste time on elaborate strategic AIs in the first place? A few well-placed but thoroughly plausible unit placements (via judicious cheating on the part of the AI) would go a long way towards providing the player with an enjoyable gaming experience. Many of this group felt that the mere appearance of a tank deep behind enemy lines would be ascribed a meaning by the player if the attack came at a particularly vulnerable time. They based this opinion on the reams of e-mail they had received from players that raved about the intelligence of the AIs in their games, when the AI was, in fact, cheating outrageously just to keep up.
Things might have changed since I was last on a golf course, but don't they normally have at least 3 tee boxes for players of different skill levels?Originally posted by rychan
To be analogous to Civ3, your friend would need to let you take your shots from 40% closer than where you ball lands... <snip> ...If your opponent is equal... It's not the best analogy because golf is not an interactively competitive game.
Originally posted by rychan
Giving a handicap in golf doesn't affect the gameplay. You haven't changed the gameplay rules at all, just the manner in which you compare scores at the end. That's a good system to handicap a player. To be analogous to Civ3, your friend would need to let you take your shots from 40% closer than where you ball lands. Well that's really annoying. Now you have to play different depending on how your handicap relates to your opponent. If your opponent is equal, you get to hit your ball where it falls, etc etc. It's not the best analogy because golf is not an interactively competitive game.
[. . .]
However, in civ, suddenly different moves become feasible and infeasble because the gameplay rules have changed. My opponent can rush a unit with less money than I could. His city can grow faster than mine so he can build more settlers. He doesn't have to worry about early game defense because he has free units. He knows where to settle because he already sees the oil and uranium. He gets bonuses when he trades with his AI friends.
It is a real stretch to call that a handicap, because it has changed the core ruleset of the game.
Chess is a better example.