AI-cheating with Nukes !

frunobulax

High Sheriff of Catford
Joined
Jun 18, 2001
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698
Location
London, England
This is probably a well-known AI peculiarity, but I've been noting how the AI cheats with the movement rate of nuclear weapons.

In my new 'WW3' scenario that I'm testing, the Europeans have 2 medium range IRBMs (move rate 10) at the start onboard a Polaris sub just off Greenland. During one test, on turn 2, the Europeans went to war with the Arab League (over Istanbul) and immediately nuked Baghdad (the Arab capital) - which is far too far away for anyone to have moved the IRBMs legally :mad: They didn't even rush-build a nuke either, in a closer city like Rome or Milan....

I guess there's no way around this !
 
Originally posted by Morten Blaabjerg
AFAIK, the AI never actually moves nukes, but rather stockpiles them in their cities, and suddenly strike with them anywhere at random (preferably a larger enemy city).


What I learned from ZWK - The nukes(air) are usually stockpiled in the more remote cities. The AI cannot just attack any city. If the range of your nuke is 10 then any of your cities within 10 tiles of an AI city or AI sub will be vulnerable. (i.e. the AI can transfer their nukes to any city or sub instantaneously and then strike).
 
Thanks kobayashi and Morten for the replies !
 
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