AI Civ talks smack after liberation

sabinfire

Chieftain
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Oct 3, 2010
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So I'm in the middle of decimating Siam, and one of the cities I conquered gave me the option to liberate back to France (they were conquered decades ago).

Important thing of note: France was conquered before I ever discovered them, so we had 0 relations.

Immediately (and I mean same turn) upon resuscitating France, Napoleon starts talking smack to me:

"Just between you and me, your military is a laughing stock." - this is coming from a guy who was conquered and just got a single city back, and my Civ is currently three times as powerful as any other in the world. :rolleyes:

"How's your little war going? Hopefully not too well." - you mean the war where I just liberated your ass? :rolleyes:

What are the game developers thinking? I clicked the LIBERATION button where, quote, "they will be eternally grateful". Apparently the game developers outright lied when they inserted that little tidbit.

Case in point: never liberate a conquered civ, just raze, destroy, and pillage everything in sight. There is no diplomacy in this game.
 
Yes, In one game I liberated civ twice. I never declared war on them, was always nice to them and what? They're killed 2 times by 2 different AI civs.

Well about near game end I have mobile sams, mex infantry, modern armor and they expanded to 4 tundra cities. So, they come to me and say now you get it, and declare war on me will all there 4 spearman. :)
 
What I want to know is, if you give him Paris back, can Napoleon win?

If he can, is he at the stats he was when he was conquered?

It would be HILARIOUS to liberate a capital late game, just before finishing off everyone else, and watch him run around with spearmen getting owned by high tech barbarians.
 
I've found liberating the first city in a beachhead assault is often a great idea. You get open borders with the new civ and the civ you are attacking doesn't have open borders with them and doesn't have war with them. This pushes the enemy out of the territory. It often gives you some breathing room to organize your push forward after a costly assault.

Also, if you are near -10 happiness, not having to pick up another puppet can make all the difference to continuing a war or stopping in your tracks.

I give liberation an A+. It's not for every moment, but it's awesome at the right time.

Plus I like to laugh at their funny taunts.
 
What I want to know is, if you give him Paris back, can Napoleon win?

If he can, is he at the stats he was when he was conquered?

It would be HILARIOUS to liberate a capital late game, just before finishing off everyone else, and watch him run around with spearmen getting owned by high tech barbarians.

Can he win? Yes, in theory. In practice, not a chance. He has no army, one city and no culture buildings. His science is out of date since he hasn't been able to research anything for as long as he's been out of the game.

You could safely ignore him for the rest of the game (unless you feel the need to squash him again to stop the taunting).
 
Can he win? Yes, in theory. In practice, not a chance. He has no army, one city and no culture buildings. His science is out of date since he hasn't been able to research anything for as long as he's been out of the game.

You could safely ignore him for the rest of the game (unless you feel the need to squash him again to stop the taunting).

Actually, if you liberated paris, and then had your capital sniped he would win by default ;)

Also, I once liberated the Iroquois fairly shortly after they were defeated, and gave them some breathing room and they eventually came back in techs and while I was mid-war with 2 other civs DOW'ed me and took one of my cities! Ungrateful sods! ... They died after that. :)
 
The whole "grateful forever" thing seems to have been accidentally left out of the code, yeah. On more than one occasion I've stomped all over Civ A during a war, razed almost all the cities I took and replaced them with my own settlers, but chose to liberate the capital of Civ B... then immediately had the liberated civ's leader pop up and give me grief about settling cities too close to its territory. Excuse me, but the only reason you even HAVE any territory is because I decided to be generous!

Ditto for returning freed units to civs... if you kill a barb camp and free a city-state's unit, you can get actual points for returning it. But if the unit belongs to another civ? Forget it, if you return it the dip screen pops up saying how grateful they are blah blah then the next turn they end up declaring war or complaining about your units near their borders.

I wish I knew if this is something that was supposed to be implemented and slipped through the cracks, or if somebody at Firaxis decided it was actually a good idea to put in messaging indications that being nice to other civs sweetens their attitudes towards you when actually it doesn't change a single thing behind the scenes.

There is no diplomacy in this game as it stands. You are NEVER better off being nice to another civ. Ever.
 
They might talk smack for no apparent reason but I think they still have to vote for you in diplomatic elections.
 
You have no friends in civ - except the ones you buy, and they're called city states. The AI talks rubbish at random. When you start ignoring their comments, and you give up trying to be nice, friendly and generous to full civs, your game improves.
 
They might talk smack for no apparent reason but I think they still have to vote for you in diplomatic elections.

Yeah I'm pretty sure if you liberate a civ they are forced to vote for you in the UN, even though they may apparently be swearing at you the whole time....

Or at least that's how Firaxis said it's supposed to work.
 
Yeah I'm pretty sure if you liberate a civ they are forced to vote for you in the UN, even though they may apparently be swearing at you the whole time....

Or at least that's how Firaxis said it's supposed to work.
That's city states. And it gives you so much influence with them that it's nigh impossible to see it decay! I think Txurce had it right.
 
So basically what we have is that-for all the developer's talk-its just Civ3 "diplomacy" making a comeback?

Aussie.
 
Hmm, remember the AIs play to win, like a human ... so he might be PO'd that you resuscitated him when he has no chance of winning or doing anything useful. ;)
 
Hmm, remember the AIs play to win, like a human ... so he might be PO'd that you resuscitated him when he has no chance of winning or doing anything useful. ;)

Which highlights why they shouldn't have taken the AI down this route in the first-place. I'd rather have an "enforced" role-play system for the human player, than a cut-throat AI-it just ruins the immersion for me!

Aussie.
 
The "eternally grateful" comment applies to CS, not AI civs.

Maybe so, but this message popped up when given the choice to liberate France, not a CS. The message told me that if I liberated that city back to France, they would be eternally grateful. There was no mention or insinuation of a city-state. So this is either a blatant coding error or Firaxis doesn't know what it is doing.
 
Man I totally lol'ed at this thread.

Happened to me too once when I liberated India.
 
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