Bernd-das-Brot
Prince
I created some (hopefully) balanced and interesting promotion trees on the base of a non-ground based promotion system. The most basic change is that the ground based promotion lines Drill/Shock (and Accuracy/Barrage) are replaced with Veteran I-V promotions which each give +10% Combat Strength (CS) anytime.
(Look here why I did this and think this change will make combat better: http://forums.civfanatics.com/showthread.php?t=537617)
The Veteran promotions are prerequisites for the more specialised promotions which mostly don't add CS but make other combat abilities available.
I tried to create a balanced and pseudo-realistic (but gameplay goes first) promotion tree for each unit class. I looked through all possible promotions and added some that are only available to one or two unique units (or are even unused by my knowledge), but are too interesting to be seen/played so rarely.
Some of the higher tiered promotions are very powerful. Perhaps too much. I coloured these. What do you think?
By the way: How does the AI choose its promotions? Randomly? Can we influence its decisions?
(Look here why I did this and think this change will make combat better: http://forums.civfanatics.com/showthread.php?t=537617)
The Veteran promotions are prerequisites for the more specialised promotions which mostly don't add CS but make other combat abilities available.
I tried to create a balanced and pseudo-realistic (but gameplay goes first) promotion tree for each unit class. I looked through all possible promotions and added some that are only available to one or two unique units (or are even unused by my knowledge), but are too interesting to be seen/played so rarely.
Some of the higher tiered promotions are very powerful. Perhaps too much. I coloured these. What do you think?
By the way: How does the AI choose its promotions? Randomly? Can we influence its decisions?