AI never keeps alliances

Pirate

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I have never once had a computer ally actually stay at war for the 20 turns of an alliance. What makes them rat out on the deal? Is there anything I can do to keep them in the war? Doesn't this ruin thier rep with other computer players? Does the computer not care about that?
 
I've had the AI keep deals. I've had the AI renew deals, too. It just works out that way, sometimes.

Better they take the rep hit than you, I always say. :)
 
In my experience, you can keep an AI in an alliance by paying him with gpt, luxuries, or resources. If you pay them something up-front, they don't have much incentive to stick with the alliance, since they don't seem to care much about their rep. Paying them per-turn is also nice if the do back out, because then you stop paying them.
 
My AI "allies" always back out of the deals I make with them. What a bunch of pansys.

I wish alliances would grow and get stronger over time rather than weaken and disspiate. Speaking of which, the SMAC 'Coordinate military plans' feature was a great idea. They really need to bring that to Civ and let me and my allies plan out our wartime moves together. Alliances in this game just don't feel like they have any weight to them, if you know what I mean. There's just no mechanism for coordination.

Strategic alliances need to be brought back, too. Maybe we'll get lucky and multi-nation alliances will be added in Civ4.
 
Give luxuries to your ally. Exemple.

1.- let say you have 3 different lux.

2.- Make an allience and offer him 1 lux.

3.- immediatly sell to him your 2 other lux, even for cheap.

By keeping your ally poeple happy , you help him to fight war weariness.
 
Why give him two extra luxuries on the cheap rather than at the same time as the military alliance? If he makes peace with the enemy he'll sticll get to use those two luxuries...
 
The AI seems to stay in as long as it seems profitable to him (or her). If the war is going well for your side, he'll usually (but not always) stay with you, and even ask for a renewal, if necessary. If he takes heavy losses, he'll buy peace, or very occasionally, even turn on you. I've had allies that were true for millenia, but then I've also had allies that used the pact as a ruse to take lightly defended cities of mine near their border.
 
I've noticed if you have a flawless reputation, the AI will stay in alliances longer.
I once allied with 2 civs against a common foe. And they both stayed at war with him for well over 20 turns. That was when I had a flawless rep.
 
Turner_727 said:
Better they take the rep hit than you, I always say. :)

Except that AIs don't take rep hits. An AI can break all the deals he wants and still be happily making GPT deals with other AIs. Kind of a bummer, since tech-for-GPT deals between human and dominant AIs often end up with AI declaring war after a few turns (with no penalty).
 
Is it a fact that the AI doesn't take rep hits? I always wondered how the hell the AI would have ROP's with every other civ on the entire planet despite the fact they've all been lyin' and cheatin' to each other as much as they have to me throughout the ages...
 
The AI won't keep a deal if they don't like you in the first place. What is their attitude before the deal?

Also, if you make a MA and then don't do any damage to the enemy then they are less likely to honor the deal.
 
sealman said:
because then you still get something out of the deal.

Even if it's for cheap? And why do it then in particular? "Make a trade" isn't really advice specific to a situation involving a military alliance, so why specifically advise players to make one at the same time, even on the cheap?
 
alamo said:
The AI won't keep a deal if they don't like you in the first place. What is their attitude before the deal?

Also, if you make a MA and then don't do any damage to the enemy then they are less likely to honor the deal.

Well, recently the civ was gracious. And I definitely was doing damage. In fact I was razing every city I took so maybe that killed my rep enough that my ally no longer wanted anything to do with me.

Other times I'm guessing my ally was just weak and desperate.
 
it's not like that for me. instead of keeping or not keeping alliances, the AI just sat there, declared war and didn't do anything. hahah
 
Pirate said:
Well, recently the civ was gracious. And I definitely was doing damage. In fact I was razing every city I took so maybe that killed my rep enough that my ally no longer wanted anything to do with me.

Other times I'm guessing my ally was just weak and desperate.

That would be attitude, not rep. You can recover from bad attitude, you can't recover from bad rep.
 
One thing I noticed about alliances earlier was that if they're still at war after 20 turns, when it comes to renew the alliance your ally will pay you to keep it going, even if you had to pay them in the first place.
 
Turner_727 said:
That would be attitude, not rep. You can recover from bad attitude, you can't recover from bad rep.

Correct. Alamo asked me about attitude, which was gracious. Are you saying attitude changes with razing, or rep? Or that razing means nothing? I'm afraid I miss your point.
 
Pirate said:
Correct. Alamo asked me about attitude, which was gracious. Are you saying attitude changes with razing, or rep? Or that razing means nothing? I'm afraid I miss your point.
Razing effects attitude only and does _not_ effect reputation. Even the civfanatics FAQ gets this wrong :)

smackster
 
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