OK, I know I am a bit of a noob for this, but I have to say it:
BEHOLD THE POWER OF FIRETUNER!
Wow, that was so cool being able to watch god-like as all is revealed during these turns. Quite the show being on a long conference call while seeing the civs doing their thing across a huge communitas map every time I looked into my office.
That being said, am on a PC, and yes, still using the mods listed in the OP for 250 turns - long enough to get a sense of who is improving, and who is "lazy". Used the stackpointer modifications.
So far, 9 out of 12 civs belong to the no worker club, and only one CS out of 24, Singapore, has a worker built. All have healthy militaries, have invested in one or 2 wonders (some in progress based on map), and the average number of cities is 3: Attila has one, and Ethiopia leads with 4. All improvement civs had all strategic and luxury tiles improved, and were starting on the secondaries (deer, etc.)
Improvement Civs:
Carthage, the Huns, and England (w/ 2 workers from Liberty).
No Workers:
Japan, Maya, Ethiopia (game leader), Morocco, Babylon, Greece, Persia, Indonesia, and Egypt.
Everyone (including CS's) with sea resources had workboats, except for Maya with unimproved pearls in the capital.
Will run a CEP-only game overnight for comparison and post tomorrow.
- Erikose