stackpointer
King
- Joined
- Mar 3, 2013
- Messages
- 809
The AI gets free workers on Immortal and Diety. I don't believe we can modify the AI worker build order with this mod (needs a DLL mod). The Build_Flavors table we generated is for tooltip purposes.

If it hasn't been made clear yet, could you do any testing with ONLY CEP in your mod lists.
This way we can get a baseline of what you are seeing. Then add back your other mods.

On a side note, are the vanguard flavors in the CEP_LeaderFlavors.sql supposed to be commented out?
@stackpointer, github question: when looking at the two changes, one for each file, it is a little difficult to figure out what the differences are until I expand the whole file and compare side by side (notepad and github). For instance, in the first edit, only one line is highlighted as green, although 10 lines, including the parentheses, are being added. Have to adjust the tabs again as notepad does not paste them in as written. When modifying the second file, it is much easier to see that only one line is being changed. I don't mind relying on my Mark I eyeball/brain to figure that out, but is there an easier way to bring those changes into your exiting file, especially as some of the commits are more complicated? This visual confusion is what stops me from playing with any of the commits that I see.
- Erikose
Hello,
I am going to test a game with the following changes:
Spoiler :UPDATE Leader_Flavors
SET Flavor = Flavor - 2
WHERE FlavorType = 'FLAVOR_OFFENSE';
UPDATE Leader_Flavors
SET Flavor = Flavor - 2
WHERE FlavorType = 'FLAVOR_DEFENSE';
UPDATE Leader_Flavors
SET Flavor = Flavor - 2
WHERE FlavorType = 'FLAVOR_WONDER';
UPDATE Leader_Flavors
SET Flavor = Flavor + 2
WHERE FlavorType = 'FLAVOR_TILE_IMPROVEMENT';
CEP only with standard game settings.

Could you try replacing this file instead? https://raw.github.com/Thalassicus/c...CEAI_Units.sql