AI preferences for the religions?

toft

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Dont know if it has been discussed before....

Will the AI-civs have preferences for a religion and will others be shunned? I cant really picture the USA with an islamic state religion :crazyeye:
 
that would be cool, and it should be any civ can become any religion, i want a jewish france and a muslim britain. religious wars are going to be so cool. but i still think it would of been better to not have specific religions so people dont get upset. can you amgine a story in the story thread about germany wiping out the jews.
 
toft said:
Dont know if it has been discussed before....

Will the AI-civs have preferences for a religion and will others be shunned? I cant really picture the USA with an islamic state religion :crazyeye:

Actually, I can. That's the beauty of Civ.
 
The spanish raise a Jihad ys. the Christians
The hebrews muster a crusade against the backward jewish english
think of the countless combinations of fun!!
 
or the christian mongols offer to mediate peace in the crusade between buddhist france and Jewish arabia
 
Rather than a 'Preferred' and 'Shunned' approach to religions, I wouldn't mind seeing them take a 'flavours' route-as in C3C. i.e. some nations will FAVOUR certain religions over others, but can ultimately go for any! Hope that makes sense.
Oh, and I hope that eventually gaining a religious tech will give us a CHOICE of which religion we want to adopt, rather than 1 tech=1 religion only.

Yours,
Aussie_Lurker.
 
I would not want 1 civ to favor any religion. I would want it to be totally random so that you would have many different settings and conflicts.
 
I would like them to prefer it, but at say 70% of the time, the other 30% they pick something totally unexpected...

I want Civ to SORT of reflect real history a little, or at least have the option that it looks a little like the history of the world. After all, we pissed and moaned when there was no earth map included.
 
IMO, having the basics of various religious beliefs in the game but not tied to any particular civ, makes it sort of reflect real history. All the elements are there, but there's still the 'what if' factor that I've always enjoyed with Civ.
 
First off, consider that the civilizations you mold are going to be much different than the ones that existed in real life. Who's to say that Mohamed was born in Arabia as opposed to Paris. If India wasn't in the map, would there be no Hinduism? I think it should be totally random, but I can see other people's point of view, especially in an Earth map. So what if instead of just an option to turn off racial traits altogether, you had an option that would keep traits and unit, but ignore preferences in gov't and religion and whatnot. Or leave taht checked and you could play with a Christian France and Shinto Japan.

Edit: I would also like to add that I think religion is an AMAZING idea.
 
If the religions don't give any advantages/disadvantage in respect to each other, what difference does it make. If I get all the same things whether I'm Buddist, Jewish or Islamic, why should the AI have a preference?

Its like having the Republic goverment from C3C & giving it 7 different names. Other than the potential friendy relations that can be formed between nations of the same faith, there is no advantage over picking one.

The AI (and human players for that matter) will more than likely pick the one that can give it the greatest connection to itself. France will pick to be Daoist because Germany, Mali and Eqypt are: therefore better potential for trade and advancement.

Because Firaxis wanted to be politcally correct, choosing a religion will now be as meaningless as choosing what color you want for your civ.
 
I haven't seen any that said anything like that.

From the pre release info page=>
Religions will not have bonuses (most likely the developers like to keep everything perfectly balanced because it is a touchy subject), but they will impact diplomacy. If you ally yourself with a Civilization with the same religion as yours, it will “Enable you to curry favor with other like-minded peoples.” However, they come with a memory, if you suddenly switch to their religion, they will not be as inclined to cooperate with you. You will need to be in their religion for a significant amount of time (From PC Zone).

So there will be no difference between them. Islam doesnt give more money, Christianity doesn't give more culture, Daoism doesn't give faster promotion to your units. It only matters on a diplomatic level, so you will pick the one that is to your advantage.

Thereby making it somewhat pointless. If all of your neighbors are Islamic there would be no earthy reason to be Buddist. You might as well insult all their mothers.
 
http://www.actiontrip.com/previews/civilization4.phtml

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Most importantly, the element of religion has now been introduced, so your nation will be able to convert to one of the seven great world religions such as Buddhism or Christianity and gain a certain bonus on its account,
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Of course, each religion will have its good and bad sides, allowing you to intensify your style of play as well as to convert other cities to your religion through missionaries.
--
 
That article just came out and I had not read it yet.

I stand corrected. :blush: :worship:

But the bonuses would still have to be significant to out weigh not being the same as your neighbors.

Also do you get anything other than line of sight by converting others to your religion? Some kinda monetary tithe or cultural plus. Cause if you don't, I can't see why you would want to bother. Line of sight just doesn't seem worth the time to build a missonary and then send him into hostile territory (where there are lions, tigers & bears OH MY). Seems like potential wasted shields (I mean hammers).
 
To date I have never had the AI sneak up on me. They telegraph their tactics terribly.

I would rather build a worker to help develope my empire than a missonary you will gain me nothing more than the extra time of watching my opponents moves every turn.
 
Well, Javal, hopefully in this iteration you will have TRUE 'Fog of War', where you are not automatically privy to everything that goes on in every part of the map which you have previously 'explored'. Also, didn't I hear somewhere that we will no longer SEE the AI's turns? If so, then there is another opportunity to keep the AI's intentions a secret from the player-then having LOS to a city, whether by missionaries or spies, will be a HUGE advantage.

Yours,
Aussie_Lurker.
 
I must admit to being a little worried that religions are not giving any additional benefits/disadvantages apart from diplo ... I know it would be very unPC and controversial, but as stated, why have a different religion from neighbours? It would only make peaceful builder games so much more difficult ...
 
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