AI ROP rape

Spike59

Chieftain
Joined
Feb 4, 2003
Messages
96
Location
Hansville WA
This is my first post so please be gentle.

I have read in the past that haveing a ROP agreement with a civilization will help prevent them from attacking you. Twice this game I have had different civs march troops into my borders. Since I was at war with someone else at the time, I decided to offer a ROP agreement. Both times they accepted and then on the next turn attacked my city. Both times they paid dearly for their lack of judgement.

Is there any way to stop them from committing ROP rape?

Do they suffer a rep hit for committing a ROP hit, and if so does it have any real consequences?

To answer the questions many people ask, I am playing vanilla civ with patch 1.29. I am playing on warlord (I work 11-12 hours a day, six hours a week and have a wife. There are enough difficult challenges in my life.)
 
Oops, I think I meant Monarch level. Whichever playing level is second from the easiest.
 
Welcome to CFC!

1. I believe if you gaurd your cities well ( couple of units per border city, one or two as you get further in ), and maintain a larger military than other civs, there is less of a chance of getting ROP-raped.

2. Yes, they suffer a rep hit, but it's not really as bad to them as to the human player. The other AI's will most likely still trade with them. Though it will spoil their chances of a UN victory, most likely.

3. Warlord is second from easiest. Monarch is second from second from hardest.
 
Originally posted by DiamondzAndGunz
Welcome to CFC!

1. I believe if you gaurd your cities well ( couple of units per border city, one or two as you get further in ), and maintain a larger military than other civs, there is less of a chance of getting ROP-raped.

2. Yes, they suffer a rep hit, but it's not really as bad to them as to the human player. The other AI's will most likely still trade with them. Though it will spoil their chances of a UN victory, most likely.

3. Warlord is second from easiest. Monarch is second from second from hardest.

Yes, well said.
How can you play civ with a wife and a job?
 
Sometimes it takes months to finish a game. This makes remembering which civs I'm preterbed with difficult.
 
Spike, granting ROP to an AI that's as strong as or stronger than you after their troops are already in your territory is likely to result in exactly what you've experienced.
If you have ongoing ROP's and significant history of trading with the other civs, your chances of peaceful co-existence increase greatly.
I prefer to fight one opponent at a time of my choosing. I keep ROP's going with most of the AI's all the time. If I want to attack, I let the ROP run out (or allow them to end it at renegotiation time) and then set them up for a war. I'm pretty sure this makes it harder for the opponent AI to get the others to join in against me.
 
Having a strong military seems to be vital if you want to risk a ROP with your neighbours. The games that I have asked for ROP has allways been with most of my cities empty of troops, while my units are out waging war on another civ. Basicly that means he could take over most of my empire with just warriors in the modern age. It seems that after the AI counts your shields worth of military units, and what tech level they're at - he will decide wether you're ripe for a 'ROP rape'.

So don't get a ROP if you're comparable or weaker than his/theirs military.
 
I dont like to ROP rape other civs. Too bad of a rep hit. If i do it, i cant make a ROP for the rest of the game.
 
Originally posted by Spike59
This is my first post so please be gentle.

I have read in the past that haveing a ROP agreement with a civilization will help prevent them from attacking you.

Welcome to my world. I once thought that .........then the Egyptians came a knocking and chewed me out like you wouldn't believe.
 
Spike, I think you just signed the ROPs at the wrong time. You said that you offered the ROP when enemy troops entered your borders, and that was your mistake. The AI usually has a good reason for violating your territory: if it walks a stack of troops across your borders, then it's probably on its way to attack you. At that point, there is usually little you can do to avoid war. (Signing a ROP or giving them a big gold per turn deal won't stop them from attackeing.)

Rites of passage can make the AI like you, but if they do use it against you, it can be devastating, especially if you have a a good rail system. Once, I had a ROP with a continental neighbor and had my border cities well defended, but an enemy cavalry rode my rails to the center of my empire and started war by taking my undefended capital. I don't like to sign ROP unless I really need to move through another civ's territory.
 
I presently have ROP and MPP with Egypt, and she has about as many troops as I do in the field -- the difference is that I can produce 15 new tanks every turn, and she cannot.. However, I leave an Infantry unit or MI in every city, and put somethin(worker, obselete unit, even Infantry) at choke points in my rail system. Playing on a real world map, the two of have rails from the southern tip of Africa to the east coastof China. We have just fniished the Zulu empire, and are currently engaged in Germany (she declared war on me -- foolish mistake), but once Germay is mopped up, we will turn eyes on each other. Better if we engage Rome, who is stronger that Egypt, first, and then eat each other.

Point: I take precautions to guard my home cities, and reduce her effective use of my rals. Once in the sytem, there are no choke points... But she has to get in first. It may onle take her a turn or two to go around, but at least I see her coming, and can prepare defenses. Sure, If she brings 20 tanks against a city, it will lose -- I can't put enough troops in Every city. But if she has to use a turn to step off the rail, and back, then seh won't be able to attack when she arrives And if they stop at a city, instead of passing through, then my 30 arty will reduce her tanks to demoralized troops, and my tanks will then remove the remains.

One of the differences in Human and AI, the AI sends stacke of 20-30 units to take a city with a lone defender. I evanluate the odds, and sent 3 or 5 -- 20 if it looks like it needs it. That leaves me a home guasrd ---
 
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