So I came back from work today to see what happened and I was still on the mail loading screen (first stirrings of life), I forgot to click start game before I left, but that ended up being a good thing for my second test as I got to watch this in full!! So test #2 had the following result before the map got filled with GDR's.
View attachment 519247
I started the game with 8 civs on a small pangea map to speed up the action (Deity difficulty). Unfortunately it ended being a crappy map (almost continent, with a smaill peninsula of mountains separating the two landmasses). I also wanted to change a few things in the test: I changed Walls up to Urban Defenses to 25-25-25-25 for strength. Basically a quarter of the strength as normal because I wanted to nerf ranged unit bombard strength to 15-30-45-60 from archers to machine guns so they couldn't one shot a city anymore. I did strengthen seige units and changed them slightly. All of their base strength and bombard strength +5. I also allowed artillery +3 range so they don't have to rely on observation balloons. I also did quite a few changes to the Operations.xml file including making larger maximum attack forces to go to war. Also made more requirements to bring seige units and use more air units if it's part of the attack force. Also adjusted naval slightly so they don't send 1 to 2 units on a suicide mission against a stronger military to try and take a coastal city. I also changed parameters to allow the AI to go to war even if they weren't strong enough and to stay at war and keep sending units at their particular target until they were a 7-1 underdog.
Other than that, I changed the entertainment complex to allow 25 amenities and the arena 25 amenities to a 10000 tile range. Basically copied that Escondido wonder or whatever and replaces 2 with 50.
So, I chose Canada as the human guinea pig in the autoplay to see if the AI would ever attack them. While I am typing this the screen shot above has changed and Canada has been wiped off the mat by Russia.
View attachment 519250
Game started off pretty normal, civs attacking city states, building up their army ect. Then India took a quick lead by taking two cities from Korea (India was on the west side of the right hand land mass, Korea was on the south west side of the same landmass). Then Spain (originally located on the South East of the right landmass quickly forward settled India. That caused a joint war with India and Norway (Located South on the right landmass) vs. Spain. Spain got completely swallowed by both except for two cities before they peaced out. The other civ on the right land mass was Kongo & Russia (Located far East and far North East respectively)
In the meantime on the left land mass, Shaka started on the far West of the second landmass and Brazil was far south. Zulu and Brasil expanded rapidly until Shaka got his Zulu corps and took 2 of Pedros cities before peace.
Then India DOW's Korea again and takes their capital and every city but 3 tucked away in mountains to the south. At this point I thought there was no way India could lose game as they almost had a third of their landmass.
I was sooo wrong. India gets DOW immediately by Russia, Brazil, Canada & Korea (although they were still at war). India then quickly takes a canadian coastal city with naval (eventually losing it to loyalty) and I thought the steamroll was on. Russia then starts ripping through India like a hot knife through butter, taking 5-6 cities within 10 minutes. At the same time, Korea takes back their capital and one other city.
Now Norway DOW's India and takes a couple cities that India conquered from Spain. They peace out for a bit and then Kongo gets into the action and DOW Russia, takes one city quickly, then Russia absolutely crushed them leaving only Kongo's Capital and that lowly city you see they still own at the bottom right on the second pic.
Before that war was even over Brazil DOW India and takes two cities just off the coast and actually maintains loyalty in them. India is only left with 2 cities. Soon after Shaka DOW Brazil and takes 3 cities before peace.
At this point I thought it would come down to Russia and Zulu.
Then Norway declares on Spain and wipes them out. Out of the blue, Brazil and Russia declares on Kongo and Brazil steals their capital with help from their unique battleship.
Things get peaceful for a while (a short while) before Zulu again declares on brazil. Well that was a mistake, Brazil just got Jet Bombers and GDR's and get massacred by Brazil and they literally lose 10-12 cities and are completely wiped out.
Now Russia must be jealous of the action because they DOW their BFF Korea and start shredding through them with thrir own GDR's, but now Norway declares on Korea as well and takes two coastal cities while Russia grabs their capital. Korea is gone!
Next up, Russia polished off Indias final 2 cities.
Only 5 civ's left: Brasil, Russia, Canada, Norway & Kongo on their own little island.
Russia then starts going after Norway with their GDR's and sends them packing.
The final battle then ensues (first pic to second pic). Russia takes back everything on their landmass and the nukes start flying. Canada gets involved and Russia walks their GDR's over there and take a couple cities from Canada but eventually lose them to loyalty. Russia peaces out with Brazil, stays at war with Canada and goes back across the pond and finishes them off (second pic).
Conclusion: This was by far the most entertainment iv'e seen in a game. Thinking one civ (India) has a guaranteed victory to getting wiped off the planet was quite enjoyable. And to see efficient use of naval, air & nukes was amazing. Unfortunately, in the end the only units left are about 100 GDR's, Jet Bombers and missle cruisers but I guess that's to be expected.
I going to try a continents game next on Deity and ACTUALLY play myself to see how I do.