AI Trading Bug & options for Firaxis's

JFL_Dragon

Civfanatics Staff
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I know most of you have all experienced this scenario and its clearly a bug in the program.

I offer lump sum gold for chemistry and Im getting close to a deal.
My reputation is not the best so I up my settlement to double using 20gp per turn which I can afford.

Now the deal is would not accept such a deal ?

The programming is ofcourse looking only at gp per turn and automatically rejecting it. So in its view 400gp is better the 400gp plus 20gp per turn ?

I hope they fix this, and maybe rather than elimination gp per turn they should perhaps discount it, depending upon your reputation ?

What do you think ? I think this would represent a more realistic agreement.

Cheers

JFL_Dragon








:)
 
In my experience the gold per turn becomes available later in the game. I'm not sure what the exact requirements are for it, and I would like to know. I know it's still not possible after both sides have entered the Middle Age and have their capitols connected by roads, so maybe there has to be an embassy established? Whatever makes it available I think it should be allowed earlier than it currently is.

Also the process that makes it not available now where the other civs just won't accept it is stupid. If Firaxis wants to limit it in the beginning then they should remove it from the possible things to trade.
 
Originally posted by Apollo
. . .Also the process that makes it not available now where the other civs just won't accept it is stupid. If Firaxis wants to limit it in the beginning then they should remove it from the possible things to trade.

Indeed. Excellent idea. There are a lot of unecessary mouse clicks with the Advisor screens.
 
From what I've seen, if you have a bad reputation, or have broken a deal before, the AI is real leary to accept gpt for something that you get immediately. So for example, if you're getting a lux, they know you'll lose it if you break the treaty and they will lose the gpt. But for a tech, etc. they would rather lump sum rather than gpt, since if you break the treaty, you get all the gpt back to you, plus you get to keep the tech. So they end up short changed. This is what I've noticed and could be what you're seeing.
 
I play peaceful games most of the time and I still can't use the GPT until a ways into the game. The current one I'm playing has had no wars so far on my continent, and I have never broken any deals with other civs, but even though it's in the Middle Age and I have a road to the Zulu's capital I still can't use the GPT in my negotiations with them.
 
It is real funny that the AI will refuse 100000000 Gold + 1 GPT because you have a bad rep, but will take 1 gold flat sometimes. The entire trading process has to be redone, but for that to happen we'd need an AI that is far smarter and can see the true value of deals. Right now, it's not capable to see the value of tech based on the capabilities it gives - like when they want hardly anything for a tech that allows me to upgrade 200 obsolete units and turn them into mush, but will demand my empire for a new tech that is dead end and the wonder already built (like Music Theory).
but i guess programming that properly is a little too difficult :(
 
What are the circumstances you get this in, cos i've never seen it happen.

I had an actual bug happen to me, i was trying to get something, and had 9pt and 190 from them for something of mine, but it said "Not enough gold" and then i looked and it said 190per turn on the agreement screen :confused: when 9 was all they were earning per turn. The validation thing had stuffed up :( oh well, hasn't happened since so I'm happy.
 
Originally posted by Lt. 'Killer' M.
It is real funny that the AI will refuse 100000000 Gold + 1 GPT because you have a bad rep, but will take 1 gold flat sometimes. The entire trading process has to be redone, but for that to

Acceptance of even 1g per turn would obligate the AI for 20 turns not to attack. I often try to setup gold per turn deals so that the AI will feel obligated and indeed may lose substantial sums if they start a war. If you have no credit, then per turn deals are not accepted. Just ask a bank how it works.
 
I know, Zach, but it usually doesn't work. I once even piad 250 gpt in middle Ages on a small map - and they attacked right away..... got me 5 tech cheap :)
 
Well this is MY trading gripe.

You are close to a deal -
I throw in Coal which the AI needs -
:crazyeye: They would NEVER accept such a deal :crazyeye:

Will someone please explain the logic of why there would refuse a resource they need? :confused:
 
same there, they don't trust you :(

It really sucks when thy don't trust me after they broke the only deal i ever made :(
 
It's kind of the same when you try, in a truly friendly and interested gesture :D, to sell a RoP agreement to a civ that has been trying to cross your empire for the last 15 turns, because of a war, or anything, and the AI has the nerve not only to refuse your deal, but ASKS you for something more as if IT was doing you a favor !!!!!
:mad:
 
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