cracker
Gil Favor's Sidekick
I do not think it is that the AI is cheating as you percieve, It has to do with the sequence of movement cycles.
The Production cycle occurs early in the turn, then the human moves its units, then the AI moves its units, (technically the turn ends about here) then another production cycle occurs, and then the human moves again.
I have studied this closely in the past and I believe it is a matter of time perspective. The AI appears to get its units all in the same turn because in actuallity the movement part of the AI turn occurs at after the human movement turn. The production part of the AI turns occurs after the production part of the human turn but this is early in the turn before the human moves.
If you watch the date label closely in the title status box in the lower right hand corner, you will see that the AI captures the city in one year and the pop drops from 4 to 3 in that year. Then things move continuously right on into the beginning of the next turn/year and the pop drops from 3 to 2 or the gets the benefit of the cash rush.
This is not out of turn or cheating it just reflects our need to understand that the AI gets to move after the Human player as a part of how the turn ends. The AI moves are not part of the next turn and the turn does not end when the human finishes their moves.
The turn also does not begin with the human player's moves. The production cycle for ALL civs occurs before the Human player or any other civs get to move.
It took me a while to realize this because rushing walls or another defender never produced the result in time to help with a pending attack. This is because the barbs and other civs still get to move after the human player moves. This isn't cheating, the other teams just have not had their movement turns yet and the production cycle for everyone occurs before we get our next movement cycle.
The Production cycle occurs early in the turn, then the human moves its units, then the AI moves its units, (technically the turn ends about here) then another production cycle occurs, and then the human moves again.
I have studied this closely in the past and I believe it is a matter of time perspective. The AI appears to get its units all in the same turn because in actuallity the movement part of the AI turn occurs at after the human movement turn. The production part of the AI turns occurs after the production part of the human turn but this is early in the turn before the human moves.
If you watch the date label closely in the title status box in the lower right hand corner, you will see that the AI captures the city in one year and the pop drops from 4 to 3 in that year. Then things move continuously right on into the beginning of the next turn/year and the pop drops from 3 to 2 or the gets the benefit of the cash rush.
This is not out of turn or cheating it just reflects our need to understand that the AI gets to move after the Human player as a part of how the turn ends. The AI moves are not part of the next turn and the turn does not end when the human finishes their moves.
The turn also does not begin with the human player's moves. The production cycle for ALL civs occurs before the Human player or any other civs get to move.
It took me a while to realize this because rushing walls or another defender never produced the result in time to help with a pending attack. This is because the barbs and other civs still get to move after the human player moves. This isn't cheating, the other teams just have not had their movement turns yet and the production cycle for everyone occurs before we get our next movement cycle.