@ PaleHorse and sumthinelse: thank you both for saying what I'd have said in response to krings criticism!
@ kring: it's all been said! I LOVE Civ3, and I have a lot of fun finding things like this out!
As for the town size thing:It went to 3 in the attack. Pop-rush costs normal in my mod, so 5 for the first, 20 for the second citizen. Pop-rush should be impossible, since the captured town should be in resistance! Also, it would have to go down to somwhere around -2 pop, after all if I rush a Spearman in a size 7 city without prior production (so UI rush full cost) it will take too many lives and I can't do it! So maybe the Greeks rushed the guy, but how???????
@ sumthinelse: yes it was test.sav I wanted checked out. Here, too, the AI obviously was capable of rushing that a human can't do (which I've been suspecting for a long time), or it got a free defender extra.....
I played another game where I found something similar: the AI expands way faster than I do. How? I can't tell, since I put everything into expansion, and they simply go faster on Regent! Then, I surprise-attack a city and people there are unhappy because of oppression. There was only me and them on the entire world, so no other wars, no barbarians, either.
What does this tell me? The AI can somehow pop-rush with less loss of live, thus rush a settler in a size 4 town from scratch, or with less unhappiness, thus the cities grow back faster.
Firaxis: why didn't you tell us?????