AI Warfare Enhancement

RicKhan5

Chieftain
Joined
Nov 15, 2002
Messages
19
What i would like to see is some dedicated AI offense and defense.

1. The capital should never be undefended. AI should have a dedicated force to defend its capital. If the Capital is a port, there needs to be a defending fleet. (I have taken most capitals and never saw a defending unit).

2. With each capital taken in a game, the other AI driven Civ's should begin to ally and begin operations against the Human player.

3. AI naval warfare needs to be fixed to stop single ship suicide runs. The AI should run around with fleets of ships to interdict sea lanes and bombard coastal armies.

4. The AI should never declare war on a city state it can reach only by ship. All land units turned into transports should have a defense. (I've seen the AI pack up nearly its entire military and send it overseas. Its way to easy to destroy transports in the game).

5. Each AI Civ needs to be programed Defensive, Aggressive or both. Depending on size of military.

Thats all for now. I hope to see other suggestions for an enhanced warfare AI.
 
What i would like to see is some dedicated AI offense and defense.

1. The capital should never be undefended. AI should have a dedicated force to defend its capital. If the Capital is a port, there needs to be a defending fleet. (I have taken most capitals and never saw a defending unit).

Absolutely agree.

2. With each capital taken in a game, the other AI driven Civ's should begin to ally and begin operations against the Human player.

And vice versa, if one AI is being extra aggressive

3. AI naval warfare needs to be fixed to stop single ship suicide runs. The AI should run around with fleets of ships to interdict sea lanes and bombard coastal armies.
No Argument here either, even just a pair of vessels are more effective.

4. The AI should never declare war on a city state it can reach only by ship. All land units turned into transports should have a defense. (I've seen the AI pack up nearly its entire military and send it overseas. Its way to easy to destroy transports in the game).
Here I disagree, the AI needs to be coded that it should send an advance fleet of warships, and then an escorted invasion fleet.

5. Each AI Civ needs to be programed Defensive, Aggressive or both. Depending on size of military.
I think it depends on how the conflicts are going. Right now, when the AI is losing badly it throws a hefty bribe at the player and then tries to rebuild. It needs to know how to perform a tactical withdrawal, and a full retreat. Conversely it needs to perform probe attacks with low value or high mobility units, and also when to advance slowly or when to blitzkrieg in. (A lot has already been posted about the AI afraid to go the whole hog and sacrifice some units to take a city)

Thats all for now. I hope to see other suggestions for an enhanced warfare AI.

Thanks for the suggestions! I think there has to be more naval action from the AI. Naval battles/Amphibious assaults can be awesome fun.
 
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