Aid Request Money seems OP

One more thing I think is potentially great about having a world congress fund is that it gets overfunded, it could conceivably be tapped and emptied in a variety of ways, not just for relief.

Whereas now one player just gets showered with a wealth of riches, an overfunded WC might, for instance, result in a vote to allow a certain district's buildings to be purchased using the fund (maybe 50% from the fund, 50% from the individual player). Or maybe a vote to allow something that can't normally be purchased, like a governor promotion or envoys.
 
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Yeah I had an aid request for Mansa Musa, I know damn well he staged that. Dude was laughing when I gave him some gold. He loves his gold.
 
Yeah, this is a good example of how the system needs tweaking. You shouldn't be able to send aid to a civ you're at war with, especially if you started the war and triggered the request.

And I'd shorten the aid time to ten turns.

Also, if they could make the aid projects help repair damaged districts and buildings first and only give gold once those are repaired, that would help with the disconnect between receiving gold and needing to repair things that currently only the city's own production can repair.

Some limit on how much the recipient gets would be good, but I'm not sure of a good implementation. Perhaps for any aid after a certain amount (depending perhaps on era and/or severity of the damage), only a fraction actually goes to the recipient, the rest disappearing (corruption, overhead costs, etc).

In my current game, I suffered a flood and just started receiving aid, despite most of the world being upset with me for taking Kongo's capital a few turns earlier. Mvemba was the second to step up after Canada.

I also think the 30 turn timeframe is too long. The last game I played, it seemed that gold was worth 1 pt for every GP spent.
(New emergency - I donated 1000 gold to the Mogols who'd had a volcano pop on them and checked the score, and I was 1000 while the other respondents were sitting on 0). A race to donate a specific amount might be better, although that would be a cakewalk for richer civs in the later eras.
I would like to be able to donate non-combat units like Military engineers, Builders and Medics.

Often it seems to me that the aid request comes too late. I will have patched up whatever damage has occurred after a flood or volcano in short order. I have to admit liking disaster intensity 4 though. That's my default setting now, the unpredictability is fun, even if at times it seems terribly unfair.
 
I also think the 30 turn timeframe is too long. The last game I played, it seemed that gold was worth 1 pt for every GP spent.
(New emergency - I donated 1000 gold to the Mogols who'd had a volcano pop on them and checked the score, and I was 1000 while the other respondents were sitting on 0). A race to donate a specific amount might be better, although that would be a cakewalk for richer civs in the later eras.
I would like to be able to donate non-combat units like Military engineers, Builders and Medics.

Often it seems to me that the aid request comes too late. I will have patched up whatever damage has occurred after a flood or volcano in short order. I have to admit liking disaster intensity 4 though. That's my default setting now, the unpredictability is fun, even if at times it seems terribly unfair.
Again, that's just it. The disasters don't inflict thousands of GP of damage. The ramifications just don't last long enough to actually justify a race for relief. Donating military engineers, builders, and medics directly wouldn't make any more sense because the recipient would then be getting showered with those units from a bunch of different civ's. They wouldn't have anything to do with them all.
 
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That's why ME and maybe builders during emergencies should be able to spend charges to repair buildings and districts imo.
 
Well, I don't think it should take an emergency for a ME to repair districts. It just seems like something logical for them to be able to do. Problem from an implementation point of view may be that ti isn't like how Aztec or China can spend builder charges to speed-build, because it's actually a series of damaged things that have to be repaired in sequence, not one large production expense already in the hopper.

Another concern is that there's a question of whether it's worth the investment in even a single ME when each repair takes very little time anyway.
 
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