I'm not sure if anyone is seeing this but this happens every single time:
Basically when using an air unit to attack an embarked unit (land unit embarked on water tile - not naval unit) the air unit will cycle through it's combat animation for around 5-7 cycles. When attacking land or naval targets, the combat animation will play properly once, but the excessive animation always occurs when attacking embarked naval units.
The same issue also happens when the AI uses their air units to attack embarked units.
It's not a game breaker, but just incredibly annoying and I assume very easily fixed..
Air attack animations already take a few seconds, however this issue causes a single attack to last for almost 20 seconds..
Anyone seeing this as well?
Basically when using an air unit to attack an embarked unit (land unit embarked on water tile - not naval unit) the air unit will cycle through it's combat animation for around 5-7 cycles. When attacking land or naval targets, the combat animation will play properly once, but the excessive animation always occurs when attacking embarked naval units.
The same issue also happens when the AI uses their air units to attack embarked units.
It's not a game breaker, but just incredibly annoying and I assume very easily fixed..
Air attack animations already take a few seconds, however this issue causes a single attack to last for almost 20 seconds..
Anyone seeing this as well?