Each interceptor can intercept unlimited times per turn
The wiki uses air patrol as an example and states each plane can only intercept once. I'll test this
I do know that if I attack with 5 planes and they have 3 destroyers all 5 planes get damaged. This indicates that planes can intercept once but ground and sea AA more than once.
What happens if an air unit is the interceptor?
Same as explained above
Exactly how does one do that, the patrol function? I havent used air units in months...
Patrols are weird and probably not helping with the bugs posted above here.
You have a plane with a range of 4... you click patrol and choose a target tile which may be 4 tiles away, the plane then circles there (unsure of circle size) where it will intercept anything passing through the circle.
However there are some other weird things
You can then select that patrol plane and get it to attack something rather than patrol for the turn.... effectively giving it 8 range from the city/strip.
You can have a city which can house a single plane but feed many planes through the city to patrol areas around the city for a long time.... the city can house 1 plane but has 15 on patrol. I imagine this causes issues when the city is captured.
Does the same thing happen with a bomber targeting districts or dropping nukes?
Yes! ... this is exactly how you intercept bombers nukes. I wish destroyers could do the same thing to subs.... maybe they can?
So my very quakey theory I will try to test tonight is as follows
The Wiki states for interception the strongest intercept unit present is used (which seems correct when I mix cruisers and destroyers)
The Wiki also states there is +2 support bonus for each additional intercepting unit - The wiki uses an example of two planes with overlapping patrol areas.
So in the case above we do not see the +2 per support (probably because it may be confusing to try and show it) and the following happens in the formula
Fighter base strength 80 attacks a carrier base strength 65 surrounded by a missile cruise and 3 destroyers. The AA is done first and this is 90 vs 80 with +6 support for a difference of +16. According to the table this does 45-68 HP of damage but we can see the plane takes roughly 80 so there may be an additional modifier in some tables somewhere, I'll take a look. The plane certainly is taking 80 damage and is then -8 versus the carrier.
A missile cruiser armada vs a biplane would stop any attack I imagine