SoulSkorpion
Chieftain
- Joined
- Jan 21, 2005
- Messages
- 24
Aircraft could do with some major improvements. Most of this can be done in Civ 3, but a few crucial elements can't.
All aircraft have a fixed range. No operation can ever exceed that range and all operations actually have a physical path which the unit moves along. In other words, no more re-basing to the other side of the world. The range of an airstrike or recon or whatever would therefore be limited to half the aircraft's movement quota (since it has to get there and come back), whereas re-basing could be at the full range of the aircraft since it's a one-way trip. Possibly there could be a choice of which base to land at if there is more than one in range.
Since all air missions have an actual path, they can all be intercepted by air superiority. Under ordinary circumstances fighters assigned to interceptor duty should almost always succeed in reaching and engaging attackers, with a battle then taking place; compare with an ordinary land battle - the attacking unit attacks the defenders who fight back. Perhaps certain offensive missions\aircraft have a reduced chance of detection, but an attack "in broad daylight" should have almost no chance of going unanswered if there are defensive aircraft in range. Naturally, the more aircraft the defender has on patrol duty the greater the chance of detecting an attacker under any circumstances since each patrolling fighter has a chance to detect the enemy and once one does, they all see them.
[rant]The F-117 Nighthawk is not a stealth fighter. It's an attack aircraft, designation be damned.[/rant]
Fighters can be assigned to escort other aircraft. A major task of fighters is protecting other aircraft (especially escorting bombers in World War Two).
The "airlift" ability is removed, and replaced with transport aircraft. You load the units onto the transport, then re-base to a friendly airstrip or city. This way the quantity of hardware you can move is not limited by some arbitrary fixed value but instead by the actual resources at your disposal. Combined with the above, air power becomes even more important since you can't easily airlift forces into newly captured territory unless you can prevent your transports from being intercepted. Air transports can be implemented in Civ 3, but most of the advantages of the idea are the whole limited range\interception idea. Although it does give the enemy the slightest chance of destroying the cargo aircraft if they catch them on the ground after offloading.
Transport helicopters can be assigned to extract foot units in addition to being able to deploy them. The usual air interception provisos remain - you can't just dawdle into enemy airspace without sufficient escort!
The situation of paratroopers vs helicopters: realistically, paratroopers are dropped by aircraft with further range than helicopters and so can be dropped futher into enemy territory. Airdropping should therefore be a mission that transport aircraft can carry out when they have paratroopers loaded; naturally, transport aircraft should have much greater range than helicopters. There-and-back ranges apply, as does interception. Possibly, airdropping could have a lower chance of detection than other more overt missions.
All aircraft have a fixed range. No operation can ever exceed that range and all operations actually have a physical path which the unit moves along. In other words, no more re-basing to the other side of the world. The range of an airstrike or recon or whatever would therefore be limited to half the aircraft's movement quota (since it has to get there and come back), whereas re-basing could be at the full range of the aircraft since it's a one-way trip. Possibly there could be a choice of which base to land at if there is more than one in range.
Since all air missions have an actual path, they can all be intercepted by air superiority. Under ordinary circumstances fighters assigned to interceptor duty should almost always succeed in reaching and engaging attackers, with a battle then taking place; compare with an ordinary land battle - the attacking unit attacks the defenders who fight back. Perhaps certain offensive missions\aircraft have a reduced chance of detection, but an attack "in broad daylight" should have almost no chance of going unanswered if there are defensive aircraft in range. Naturally, the more aircraft the defender has on patrol duty the greater the chance of detecting an attacker under any circumstances since each patrolling fighter has a chance to detect the enemy and once one does, they all see them.
[rant]The F-117 Nighthawk is not a stealth fighter. It's an attack aircraft, designation be damned.[/rant]
Fighters can be assigned to escort other aircraft. A major task of fighters is protecting other aircraft (especially escorting bombers in World War Two).
The "airlift" ability is removed, and replaced with transport aircraft. You load the units onto the transport, then re-base to a friendly airstrip or city. This way the quantity of hardware you can move is not limited by some arbitrary fixed value but instead by the actual resources at your disposal. Combined with the above, air power becomes even more important since you can't easily airlift forces into newly captured territory unless you can prevent your transports from being intercepted. Air transports can be implemented in Civ 3, but most of the advantages of the idea are the whole limited range\interception idea. Although it does give the enemy the slightest chance of destroying the cargo aircraft if they catch them on the ground after offloading.
Transport helicopters can be assigned to extract foot units in addition to being able to deploy them. The usual air interception provisos remain - you can't just dawdle into enemy airspace without sufficient escort!
The situation of paratroopers vs helicopters: realistically, paratroopers are dropped by aircraft with further range than helicopters and so can be dropped futher into enemy territory. Airdropping should therefore be a mission that transport aircraft can carry out when they have paratroopers loaded; naturally, transport aircraft should have much greater range than helicopters. There-and-back ranges apply, as does interception. Possibly, airdropping could have a lower chance of detection than other more overt missions.