Airpower suggestions and ideas...please check out and give feedback

Excelsior-MU

Chieftain
Joined
Nov 22, 2002
Messages
33
Currently, from my experience of playing civ 4, when I use airpower against a target, its either the aircraft hits the target and the target takes damage while the aircraft takes no damage, or the aircraft is hit and damaged by anti-air at the target and the target takes no damage. I do not believe this is how it should be. Both should be able to damage each other at the same time.

Here is an example. I bomb infantry at City alpha. There is AAA in City Alpha. My bombers damamge the infantry while at the same time taking damage from the AAA. Also, the more AAA that is in a square, the more damage that a plane could take. I.E. if it could take 20% damage from AAA if there is 1 AAA, then if there are 2 AAA, then the aircraft could take 40% damage. It would need to be worked out and balanced of course. For example, if 2 aircraft are sent against a city together as a group, each one could take 20% as opposed to the 40% that one aircraft. I think aircraft attacking as a group should have a different attack dynamic then when ground units attack.

Other airpower ideas:

-Instead of units having a % chance intercept, they should have a stat for being able to damage aircraft. This would be their Anti-Air Power. This stat would affect how much potential damage could be done to an attacking air unit.

-SEAD (Suppression of Enemy Air Defense) aircraft - Aircraft capable of SEAD mission. This mission would reduce the anti-air stat of a unit, but not actually damage the unit. Exception would be purly AAA units, such as a mobile SAM. SEAD aircraft could destroy that. Aircraft could be an F-16CJ or an F-4G. The SEAD aircraft would be capable of SEAD mission, but also have a normal ground attack stat, but this stat would not be as high as other ground attack aircraft.

New Missions:
-SEAD mission - attack versus targets AAA capability. See above. The SEAD aircraft would be capable of this mission, but also have a normal ground attack stat, but this stat would not be the same.

Sweep - friendly fighters fly over enemy territory to engage CAPs

Escort - fighter escort bombers and can do damage to enemy CAPs.

Patrol - See tanker and AWACS below.

New ground unit:
-Mobile SAM - Put in an SA-6. Those things look fearsome and would make a great unit. Don't know what they look like, google it.

-reasoning? The shoulder launched SAM graphic just doesnt do SAMS justice. Manpads are very short range and have a low altitude.

New mission specific aircraft:
-Air Superiority Fighter (high attack vs other fighters, cant attack ground)

-Attack Fighter (high attack verse ground - capable of perhaps destorying or 75% damage to ground targets)

-Anti Ship Aircraft (capable of sinking ships)

- Multi-Role Fighter - A little of everything, but less effective then the specific aircrarft.

-SEAD Aircraft - Capable of SEAD

-Recon - SR-71 graphic or U-2 - Really long range, only recon

-Tanker - if this plane was in a city and was put on "patrol" or what ever you want to call it, then friendly aircraft whos attack range overlapped with the tankers patrol range (say its 8 spaces) then those aircraft (if capable of Air-Air Refuling) would have their range extended by that of the tanker. Example: Tanker has a patrol range of 8 spaces. So a fighter with a range of 8 is in a city 15 squares away from the tanker. Because of the tanker, the fighter now can attack/recon anything within 16 squares of the tankers base location.

-AWACS - enhances effectivness of frienldy fighters on CAP within its patrol range, increased chance of detecting stealth.

Ok, I will get off my airpower rant now. My Post is not organized well I know, but I do not have a lot of time right now to refine it and I kind of just dumped some of my ideas. If you are wondering, yes I am in the Air Force. Feedback is welcome. Thanks for reading. God bless.
 
You propose a lot of detail that may be inappropriate for a game that's meant to represent the major elements of entire civilizations.
 
Top Bottom