There is two things that annoy me a little with the diplomacy:
Good have -2 relation to neutral and evil.
Neutral have -2 to good and evil.
Evil have -2 to good and neutral.
Neutral doesn't seem neutral!!! Everyone is taking sides... In my opinion they shouldn't have any modifier towards good and evil and those with neutral. Or at least reduce the penalty to -1. Also the relation penalty should be higher toward good vs evil (-3 or -4) and also higher to same alignment (here neutral should have bonuses to another neutral civ) to enforce the good vs evil wars.
My proposal would be:
Good: +3/+4 Good; -3/-4 Evil
Neutral: +2 Neutral
Evil: +3/4 Evil; -3/-4 Good
And concerning the religion changing alignments, they should be delayed. Meaning that only after x turns (100+) following the same religion the alignment should change. This way we could try to revert the effect before the change happens.
P.S.: Sorry about the bad english
Good have -2 relation to neutral and evil.
Neutral have -2 to good and evil.
Evil have -2 to good and neutral.
Neutral doesn't seem neutral!!! Everyone is taking sides... In my opinion they shouldn't have any modifier towards good and evil and those with neutral. Or at least reduce the penalty to -1. Also the relation penalty should be higher toward good vs evil (-3 or -4) and also higher to same alignment (here neutral should have bonuses to another neutral civ) to enforce the good vs evil wars.
My proposal would be:
Good: +3/+4 Good; -3/-4 Evil
Neutral: +2 Neutral
Evil: +3/4 Evil; -3/-4 Good
And concerning the religion changing alignments, they should be delayed. Meaning that only after x turns (100+) following the same religion the alignment should change. This way we could try to revert the effect before the change happens.
P.S.: Sorry about the bad english