Ok, I think I have discovered a serious problem.
There are many Independent Peoples who spawn in the middle of continent, blocking movement and expansion of major empires. The problem? Each of them is treated as a one - region city, which means nobody can either conquer or assimilate them, as that would break city cap lol. So you can't do anything.
In fact, this problem also artificially limits conquest of other empires in a very non - immersive way.
So far I find the city cap to be by far the most frustrsting aspect of a game, it is such enormous pain in the ### which is very strict and arbitrary in an abstract way. IRL Achaemenid Empire was capable of maintaining stable yet gigantic empire in the classical era, in this game it is impossible because you hit in the artificial city cap, influence income cap and war demands cap. Yeah I know they can have two more cities IIRC, it's still not very much. I think the base city cap should be significantly higher, early game really feels artificially smothered this way.
By the way, is it bug or are expansionist empires unable to forcibly annex territories of people they are at war with?
Moderator Action: Please note, these posts have been split off the main thread.
There are many Independent Peoples who spawn in the middle of continent, blocking movement and expansion of major empires. The problem? Each of them is treated as a one - region city, which means nobody can either conquer or assimilate them, as that would break city cap lol. So you can't do anything.
In fact, this problem also artificially limits conquest of other empires in a very non - immersive way.
So far I find the city cap to be by far the most frustrsting aspect of a game, it is such enormous pain in the ### which is very strict and arbitrary in an abstract way. IRL Achaemenid Empire was capable of maintaining stable yet gigantic empire in the classical era, in this game it is impossible because you hit in the artificial city cap, influence income cap and war demands cap. Yeah I know they can have two more cities IIRC, it's still not very much. I think the base city cap should be significantly higher, early game really feels artificially smothered this way.
By the way, is it bug or are expansionist empires unable to forcibly annex territories of people they are at war with?
Moderator Action: Please note, these posts have been split off the main thread.
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