Big J Money
Emperor
- Joined
- Feb 23, 2005
- Messages
- 1,030
Tossing around the idea of a start with no scouts, but warriors and slingers instead. Here's my rationale:
- Scouts don't start with terrain bonuses anyway; you have to upgrade
- You need to kill early barb scouts anyway, or be prepared for war when one makes it through
- Being ready with an army for an early war seems good for the purposes of rampant settler and builder stealing (and pillaging). Even if you don't plan to go a full military game; these are all early game economic boosts
- Scouts seem to die more often than they did in Civ V. The map seems more crowded and they have a harder time ecaping bad situations due to the way movement costs work now
I won't claim this could be the best strategy, but I think it could be viable. Thoughts?
- Scouts don't start with terrain bonuses anyway; you have to upgrade
- You need to kill early barb scouts anyway, or be prepared for war when one makes it through
- Being ready with an army for an early war seems good for the purposes of rampant settler and builder stealing (and pillaging). Even if you don't plan to go a full military game; these are all early game economic boosts
- Scouts seem to die more often than they did in Civ V. The map seems more crowded and they have a harder time ecaping bad situations due to the way movement costs work now
I won't claim this could be the best strategy, but I think it could be viable. Thoughts?