Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,678
edit: discussion has led in a different direction, see post #18, below
posted this in the other proposal workshop thread, but it got lost there. Curious whether this could work with VP -- especially interested in dev feedback, as it would require .dll work if at all possible, but general gameplay thoughts are welcome too
Proposal idea:
Early form of open borders, "open borderlands": functions similarly to OB, but only in plots at edge of a player's territory, ie. allows access to the perimeter of a civ's borders
Complex proposal: Would require DLL work, cannot be database modded without huge workarounds in lua
In-game Prereqs:
In-game Functionality:
AI logic:
same evaluation as open borders, just earlier
Purpose & rationale:
Proposal idea:
Early form of open borders, "open borderlands": functions similarly to OB, but only in plots at edge of a player's territory, ie. allows access to the perimeter of a civ's borders
Complex proposal: Would require DLL work, cannot be database modded without huge workarounds in lua
In-game Prereqs:
writing researchedembassy establishedDoF
available via trade/diplomacy screen, if granted by Player A to Player B, Player B's units can travel through all land and water plots owned by Player A that are either:adjacent to unowned plotORadjacent to rival player plots(any plot owned by Player A that is surrounded completely by plots owned by Player A is not accessible to Player B, until OB or war)
OBlands is pre-req to OB: when OB becomes available, players must first acquire OBlands before OB is available in diplo screen
same evaluation as open borders, just earlier
Purpose & rationale:
Add some depth to early warfare, add some weight to war declarations that are borderlocked into never attacking anyway, etc.Give stuck scouts a way to get home. The common argument here is that stuck scouts are a failed skill check -- but diplomacy game requires some skill to manage too, so we're just shifting the skill required.Improved thematic/gameplay alignment: ancient borders as represented in civ 5 are too restrictive compared to historical examples, especially water borders
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