Well, to pre-empt the responses you're likely to get, you *can* do much in Civ VI, but you can have lots of options without any meaningful choices, and that's a distinction that folks have to process before they comprehend the problem with one methodology supplanting all others.
When a player is consciously making suboptimal choices for the sake of sheer whimsy, they're not playing a game. They're performing an activity.
Well-designed games have structure and boundaries so that player choices feel critical rather than capricious.
First item in the search engine:
game (gām)
►
- n.
An activity providing entertainment or amusement; a pastime: party games; word games. - n.
A competitive activity or sport in which players contend with each other according to a set of rules: the game of basketball; the game of gin rummy. - n.
A single instance of such an activity: We lost the first game.