You just know that will be the game where Tamar doesn't bother to found a religion!![]()
Well, that would be an instant restart. Lol.
Chances are pretty high she will, though.

You just know that will be the game where Tamar doesn't bother to found a religion!![]()
The game won't be too different from a RV game yourself, just wipe out all other Civs and adopt her religion shall be the best way.Well, that would be an instant restart. Lol.
Chances are pretty high she will, though.![]()
Economic alliance: Is "Tributary" suzerain? I think the city-state bonus may be interesting, the only question is that AI will not always suzerain city states of your favor.
Yeh it seems standard for Civ now, that you get alot fo Carrot and Stick mechanics, Alliance looks great on paper.. but given how seemly impossible getting even to friends with any Ai for any length of time is, the ability to ever make an alliance becomes a moot issue and therefore everything about them useless.
I think you're all missing the point a bit. Yes, storytelling is nice. Yes, most min/maxers won't want this.
You're forgetting about multiplayer. This has huge implications on multiplayer games.
I think you're all missing the point a bit. Yes, storytelling is nice. Yes, most min/maxers won't want this.
You're forgetting about multiplayer. This has huge implications on multiplayer games.
This is what I was afraid of about some forms of alliances. If you are clearly leading, there is no real incentive to forming the ones that share yields. If you are that ahead and on your way to victory, then allying with weaker civs is a waste of effort, while allying with a close enough civ just makes them leech off your yields and stay on par with you - while in truth you should try to get ahead and widen the gap.
At the end of the day, the game objectives are all “selfish”. I am more of a roleplayer myself, but I am not going to let AI have an easy ride. Especially when I know that they are programmed to be selfish as well.
The game won't be too different from a RV game yourself, just wipe out all other Civs and adopt her religion shall be the best way.
Also, the most reliable way is to wipe out others before they found a religion so that they won't compete with your sincere abstract girlfriend![]()
Well, if I am going to help Georgia to a Religious Victory, maybe I won’t do it through warmongering as that is likely to rack up major warmongering points. Then Georgia would hate me. What’s the point, then?
Whether or not your girlfriend hate you do not the matter, as long as you have a city which believes in her religion you can buy missionaries to help her win.
If she is too slow to spread her religion(This may be the case since abstract girlfriends are always too slow. ) you can just take her capital to help her.A little hate just adds interest
, and is always the best way to reach your goal, if you have one.
The criticism in the initial post is countered by one glaring argument
Don't make an alliance of the same type as your victory condition. A cultural alliance may well be a hindrance if you are going for a tourism victory by giving your ally a huge boost in domestic tourist. So don't do that. However, if you're going for a science/religious victory you may have been ignoring your culture, at which point a cultural alliance could provide a handy way to speed up unlocking civics at very little cost to yourself, simply by hijacking another civs cultural output. The same can be said for the other alliances, a military alliance helps peaceful players defend themselves, a religious alliance is useful if you want to keep your own religion safe in your cities but aren't too keen on pushing it to others, etc...
It seems that these alliances can be used as a catch up mechanism for your secondary goals. What's wrong with that?
The criticism in the initial post is countered by one glaring argument
Don't make an alliance of the same type as your victory condition. A cultural alliance may well be a hindrance if you are going for a tourism victory by giving your ally a huge boost in domestic tourist. So don't do that.
I don't see why playing a game for roleplaying purposes is suddenly mutually exclusive with recognizing when an alliance may be a bad deal.
As long as the AI is incapable of defending itself, none of this matters if you play exploitatively.
And let's not forget what each x represents in 4x