*whistles* Sounds like you've been busy my friend.
You'd better believe it.
Later tonight (*crosses fingers*) I'm posting the first Alpha version of my Mythology mod (in the directory linked in my .sig), which adds (at last count) 139 new units, 86 buildings (not counting a few "behind-the-scenes" ones), a few dozen Lua-dependent custom unit abilities, 14 new techs, an entire new Yield to manage (Favor, generated through battles, monuments, and Happiness-generating Priest specialists depending on which pantheon you select)... and that's all squeezed into the first three Eras of the game.
I've just got to fix the window where you actually choose a deity to follow. Kinda important, but once that's fixed it'll be ready for playtesting.
Okay, granted you'll only be able to produce maybe 20-30 of those units yourself, since there are 7 pantheons to choose from and you'll never unlock every god in your pantheon, but I still had to make the stupid things. (Okay, fine, 57 of the units are "hero" units like Achilles, Odysseus, etc., with pretty normal stats other than a custom promotion giving them a bonus against mythological monsters, so you probably shouldn't count those. Each pantheon gets 8, and there's one generic Hero for when the mechanism breaks. That still leaves 61 mythological units that depend on what specific gods you follow, and another 3 for each pantheon that you'll get regardless of deities, so 82.)
Basically, I'm making a trilogy of content mods linked by a single mechanics-enabling Base mod. The first content mod to be completed (more or less; it still needs some 3D unit model work done) was my future-era one, inspired by Sid Meier's Alpha Centauri (three new eras, 48 techs, 10 new "super-finisher" policies, and lots of custom logic like converting the space race to a mid-game thing everyone wants to take part in). A lot of the city-state stuff I mentioned was put in simply because I needed to make it much harder to end the game as soon as you complete the U.N. in the Modern Era; otherwise, what's the point of adding any future content if no one ever sees it? The second part of the trilogy to be mostly completed (overhauling the beginning eras) is the Mythology mod, and once that's done, I'm shifting to a mid-era (Renaissance-Industrial) mod focusing on diplomacy and espionage; the only reason that one's going to be finished last is that it'll probably require DLL access to do the key bits right, since one of the things we CAN'T adjust right now are empire-on-empire relationships.
So when I say that I'm going to make these sorts of changes to the voting system, I'm serious. Tt's not going to happen right away, because I'm learning as I go, but I'll get to it.