BCalchet
Human, all too human.
Remove free win for good/neutral -> balance in favour of neutral/evil? I can't quite see how that works...
Evil/neitral have slavery rushing options, good civs now very thin on shields early/middle game.
I play Kuriotates and found OO every game I can - leads to Mind Stapling which grants Slavery civic.
I think this change just shift balance strongly into favor of neitral/evil civs.
(If one can talk about ballance in FFH)
Where god civs should get there shields now?
Evil/neitral have slavery rushing options, good civs now very thin on shields early/middle game.
I need to check it more, but that is my thinking right now.
My personal opinion is that problem lying in Argeculture civic, not in altar.
You were right Grey Fox if you remember our discussion.
It's a highly useful civic, but there are still situations where I don't use it. And if there is a problem with it, I don't think it is this civic's fault and I would hate to see it go.
Does anyone ever use Foreign Trade and Mercantilism? I can see the use of foreign trade, cause in a big empire with open borders, an extra trade route per city can generate a lot of income, and the culture bonus can be nice. But Mercantilism? No foreign trades and +20% Gold and one happy from market? I can only see one use for this civic, and that is for when you are at war, have no open borders, and are running research at 0%.
That's true, Sacrifice the Weak is a strong civic.
And yeah, those Succubus sure are fun company.