Hey guys, basically what I'm trying to do is very simple:
I'm trying to make every tribal village on any difficulty only give you a gunship.
I've created the GameInfo folder in my mod folder, and have an altered CIV4GoodyInfo and CIV4HandicapInfo XML file within it.
Could someone PLEASE point out what's incorrect in these files? Thanks!
CIV4HandicapInfo attached to post below:
I'm trying to make every tribal village on any difficulty only give you a gunship.
I've created the GameInfo folder in my mod folder, and have an altered CIV4GoodyInfo and CIV4HandicapInfo XML file within it.
Could someone PLEASE point out what's incorrect in these files? Thanks!
Code:
<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Goody Infos -->
<Civ4GoodyInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
<GoodyInfos>
<GoodyInfo>
<Type>GOODY_GUNSHIP</Type>
<Description>TXT_KEY_UNIT_GUNSHIP</Description>
<Sound>AS2D_GOODY_WARRIOR</Sound>
<iGold>0</iGold>
<iGoldRand1>0</iGoldRand1>
<iGoldRand2>0</iGoldRand2>
<iMapOffset>0</iMapOffset>
<iMapRange>0</iMapRange>
<iMapProb>0</iMapProb>
<iExperience>0</iExperience>
<iHealing>0</iHealing>
<iDamagePrereq>0</iDamagePrereq>
<bTech>0</bTech>
<bBad>0</bBad>
<UnitClass>UNITCLASS_GUNSHIP</UnitClass>
<BarbarianClass>NONE</BarbarianClass>
<iBarbarianUnitProb>0</iBarbarianUnitProb>
<iMinBarbarians>0</iMinBarbarians>
</GoodyInfo>
</GoodyInfos>
</Civ4GoodyInfo>
CIV4HandicapInfo attached to post below: