DharmaMcLaren
Warlord
Is this compatible with Fall Further?
Is this compatible with Fall Further?
Is this compatible with Fall Further?
Not as it stands. Vehem was using bits and adapting them to Fall Further, but I am not sure how many or which bits. Also I nicked some of Vehem's changes and improvements and incorporated them into my stuff, but converted it back to base FfH. Things like the name generator would need some extras for FF, to handle the extra civs, and I haven't played enough FF to do that myself. If I get into FF, I might make a parallel modmodmod of my stuff + FF, in addition to one just with my stuff for FfH. (Should I call it "Fall Harder", or is that taken?)
What he said
I've incorporated the original mod (explorable lairs) into Fall Further 030 (and it's great fun), but I haven't included the naming system yet. I do plan to make use of it - as it looks great - though it won't be in the next release. I really like the ideas that have come out of this thread in general - some very nice flavour and depth added to what were originally "fringe features" (lairs etc) - I now find myself looking forward to assaulting a lair to see what turns up next
![]()
I am going to reinstall FfH later (after a backup of course!) and then re-apply my changes, just to make sure everything I am doing is current version. Can you confirm which version you are running?
Also the Holy City vanishing
I been getting a strange lockup. Adventurer fully promoted as a hunter with combat 5, and heroic strength and defense at 2. Every time I try to attack an barbarian warrior that came from a tribal village spawn the game locks up. Also occurs if I move next to it and end turn letting him attack me. Attacking or defending from the 2 earth elementals or the 2 Balors does not cause this. (one of each is also named)
Maybe just a coincidence of my own bad luck. Duel sized map set for archipelago. very first village spawns 2 barbarian warriors, my warrior dead. Later in the game I return with hero to take them on only to find that there is now also 2 earth elementals and 2 balors there, one of each being named. To top it all off, Orthus spawned on my island chain also.
Every time I try to attack an barbarian warrior that came from a tribal village spawn the game locks up. Also occurs if I move next to it and end turn letting him attack me.
I think it`s the same story as mine with the no-body skeleton. It`s look like the game is generating some failured unit. Hmm, I didn`t notice this earlier, but in my games this unit always appeared near unit with an adventurer promotion.
The NULL shouldn't cause an issue. The game would see there is no value, so load nothing. Then you would be left with the default value, which is 0.
But, I have seen the game be pickier than that before.