I've been trying to figure out how to do this for a bit, and I haven't figured it out so far. I'm trying to design "Outpost" cities which have 3 population so you can pick up resources, but other than that do they nothing. My first thought was adding a script that runs on every turn and sets every yield to whatever is necessary to cancel out the negative effects of founding a city (5% science, 10% culture, 6 food, stuff like that). The problem is, I haven't found out how to do this. I used SetFood() which worked fine, but SetProduction() doesn't seem to work at all and I couldn't find any functions to change the other yields.
As for the second, I would like to add something to the production selection screen of the capitol which would funnel all the production to an outpost of your choice. I imagined i'd just set the production to 0 in the capital, and the production to whatever in the outpost but I can't find any way to dynamically add something like that. Is that possible?
Thanks
As for the second, I would like to add something to the production selection screen of the capitol which would funnel all the production to an outpost of your choice. I imagined i'd just set the production to 0 in the capital, and the production to whatever in the outpost but I can't find any way to dynamically add something like that. Is that possible?
Thanks