QES
Court Jester
Ok, in an effort to bring this thread back on subject. Here is my editted Tech Tree.
I added a handful of techs back in, and shuffled a lot of the buildings/units/whatever around - Still need to do more in that area (units
and Civics mostly)..
Playwise - I find that the AI too frequently researches multiple religeons using this tree; but on the other hand, the AI doesn't research
all four schools of magic and has no problem reaching Arch-mages before I can.
Spoiler :![]()
As you can see, this image was captured from a Game in progress. I'm running in 4th place - far behind first place, but it is possible to
catch 2nd and 3rd places. I have very good relations with 1st and 2nd places - so I am hoping to get to Honor (which allows for Perm
Alliances in my game). Atleast 3 other Civs have Arcane lore, Education, and Philosophy - none of which I have researched. But my
homeland is huge, completely covered in forests, playing as Frodo+WayofLeaves, with 5-6 Treants running around (plus whatever appears
from the forests). It is turn 565 in an Epic game on a Large map with 12 Civs (one of which I haven't contacted yet).
Oh, and before anyone comments on MY researching all four schools of magic - I didn't. The ones that I didn't research were given to me
in tech trades, same with horseback riding, archery, and a few others.
I dont like the way the schools of magic work in relation to sorcery and summoning.
Specifically, it appears that one would have to "backtrack" from specializing in one, to reach the application they want.
If i wanted to specialize in death magic, I'd also have to research something like divination to get sorcery. I'm ok with seperating the schools of magic so that specialization is interesting, - but then in the same way, one shouldnt have to get all the schools of music to have all the applications of magic.
Just my two coppers,
-Qes